Quote Originally Posted by Apoc4lypse View Post
I think ce still has alot of potential, when it comes to Single player maps, we could potentially make the game have a completely different campaign and our only limit would be figuring out the recorded animations, which I'm sure have some way of being broken or figured out...

The reason we don't have any real amazing single player maps is that most of the ones that were finished only had small teams of 2-3 people or so. I think its because its going to be hard to get a storyline down where the whole team will agree with it, everyone has so many ideas story wise, and stuff they'd like to see them selves that its hard for them to commit to someone else's single player ideas, thats just my opinion though.

Bridge CE I would say is the most successful SP bsp currently in the works, and if it is finished to how Rob envisions, it would be the best, and I also think it would spark some more projects like it...

Another reason for so few sp maps is they are a hard item to work on over the interwebz, you can't really talk to people in person or show them concepts in real time or explain stuff how you could if you were next to the person, then because there single player, there harder to test, plus harder to enjoy the finished product with your team when theres no such thing as online co-op or co-op on the pc...

I think Bridge will make it, Rob's been working on it for like a year now, and he doesn't sound like giving up at all to me lol, hes focused, (unlike me he keeps having to nag me to work on it with him.)
Recorded animations have been figured out. You essentially start a record command, take control of an in-game character/vehicle, walk/drive/fly it around, and put in an end command. It's all fine and dandy and we understand the exported form of them. However, the code of Halo 1 Sapien that has the user take control of the character/vehicle is missing so you can start the process but not move on to get it done. You could write it out by hand, but it would take an obscene amount of time.

And no, there have been plenty of good single player campaigns in the workds. Problems with tag extraction and hopes of Halo 2 Vista being a plausible solution led them to hold off for that. Bridge is pretty much the only one to find its way back into CE instead of another engine such as Source, Torque, and Unreal. As for communicating ideas with others across the internet, it's not a problem at all. Anything approaching the basics of a professional design process would work. There's this thing called a "lead". That person is in charge of whatever and people should listen and do what that person says. Otherwise, you have too many chiefs and not enough injuns. And if you need to be next to someone to explain something instead of being able to do there in text or voice form, you just need to take more time to develop your ideas. You should always be able to produce a writeup or be able to talk about a piece of work or idea before you try to present it.

I've found them to not be any harder to test than a multiplayer map. Checking the quality of the bsp is the same, instead of checking for weapon and gameplay balance you just make sure there's an enjoyable linear flow, and other than that you've just got to make sure each character has an actor variant that's working. Honestly, you can do all of that in Sapien by placing an AI on the same team as the player and telling it where to go.

You coulda just manualy fixed the monitor animations :-\.
This was before we understood why they were fucked .