Page 1 of 15 1 2 3 11 ... LastLast
Results 1 to 10 of 149

Thread: Cliff Modeling

  1. #1
    Senior Member Terror(NO)More's Avatar
    Join Date
    Dec 2006
    Location
    Georgetown, Kentucky
    Posts
    382

    Cliff Modeling

    Hey can anyone give me a link or if you have one a cliff modeling tutorial please and thanks.
    Reply With Quote

  2. #2
    This avatar size is... LlamaMaster's Avatar
    Join Date
    Oct 2006
    Posts
    2,727

    Re: Cliff Modeling

    I saw a tutorial over at halomaps titled "cliff modeling tutorial" if that helps, but I doubt it. Alot of the tutorials over there suck. I'll make another video tutorial when I can, but don't count on it soon. For now, look at the models of the bungie maps in spark edit to see how their constructed.
    Reply With Quote

  3. #3
    Senior Member
    Join Date
    Jun 2007
    Posts
    5,414

    Re: Cliff Modeling

    Agreed, halomaps hosted tutorials are shit.

    Well, most of them.

    My advice would include using vertex modelling to make them, but if its too long and repetitive you can take a quick fix and tesselate your cliffs a few times, use some random displace map. Then vertex chamfer some of those there sharp verts.
    Reply With Quote

  4. #4
    Glorious Beacon of Light Disaster's Avatar
    Join Date
    Nov 2007
    Posts
    2,022

    Re: Cliff Modeling

    im pretty good at cliffs im getting better but if you want ill record myself next time im making cliffs its not the best but you will get the idea on how to do it if you want
    Reply With Quote

  5. #5
    Banned
    Join Date
    Sep 2006
    Posts
    2,051

    Re: Cliff Modeling

    heres a tutorial:

    make a plane.
    Y-aligned (vertical)
    convert to editable poly
    grab one of the side edges, and hold shift, and move th edge out, do this like 5 times or somehting
    then select all the top edges, and hold shift, and drag em up, then drag em to the back a bit.
    then hold shift, drag em up again, and drag em to the back again.

    do that again 2 times.

    go into vertex mode, select all, apply noise modifyer, fuck with the values till your thing gets distorted enough.

    drag some verta manually to make it look more natural, or fix any weird ness the noise could have made.

    done.

    go kill yourself.
    Reply With Quote

  6. #6
    Glorious Beacon of Light Disaster's Avatar
    Join Date
    Nov 2007
    Posts
    2,022

    Re: Cliff Modeling

    lol tweek i know your awesome and all but i dont like your method the cliffs are very hard to get natural

    i just create each polly individually. it is slower though.
    if i were u i would try tweeks method better because tweek is awesome
    Reply With Quote

  7. #7
    Senior Member
    Join Date
    Jun 2007
    Posts
    5,414

    Re: Cliff Modeling

    Id luv it if the person who made the BSP for snow grove (I think it was arteen) made a modelling tutorial for terrain, cliffs, and bases.

    That map was bitchin.
    Reply With Quote

  8. #8
    chilango Con's Avatar
    Join Date
    Aug 2006
    Location
    Victoria, BC, Canada
    Posts
    8,397

    Re: Cliff Modeling

    Quote Originally Posted by disaster View Post
    but i dont like your method the cliffs are very hard to get natural
    Quote Originally Posted by Tweek View Post
    drag some verta manually to make it look more natural
    .
    Reply With Quote

  9. #9
    Glorious Beacon of Light Disaster's Avatar
    Join Date
    Nov 2007
    Posts
    2,022

    Re: Cliff Modeling

    i dont like moving verts. its just hard to get the natural feel once you moved them to a certain spot. and the cliffs are just straight on one suface for a whole line...same everything no variation ..anyways i dont think arteen is around much anymore
    Reply With Quote

  10. #10
    Senior Member Terror(NO)More's Avatar
    Join Date
    Dec 2006
    Location
    Georgetown, Kentucky
    Posts
    382

    Re: Cliff Modeling

    hey guys help me out ive been searching the web like crazy ive found a few tutorials but they are either displacement or height map or tessellate till you have polys off the wall
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •