grab one of the side edges, and hold shift, and move th edge out, do this like 5 times or somehting
then select all the top edges, and hold shift, and drag em up,
then drag em to the back a bit.
then hold shift, drag em up again, and drag em to the back again.
do that again 2 times.
go into vertex mode, select all, apply noise modifyer, fuck with the values till your thing gets distorted enough.
drag some verta manually to make it look more natural, Use the cut tool and move tool to add details and accents or fix any weird ness the noise could have made.
done.
go kill yourself.
ISN'T LISTENING FUN KIDS?
I even made a video.
http://files.filefront.com/cliffwmv/.../fileinfo.html
Low quality, but a quick download.
However much truth is in that...were all different and some things come more natural for different people, for me thats weapon modeling and inside stuff...i just have to get the feel of polygon placement for organic stuff...I'm practicing and its beginning to come more natural.
and whoever made that tutorial tweek i think it was you because the quote has your name in it..thanks for the tutorial. That helped alot. I never thought to use cut for cliffs.
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