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Thread: Cliff Modeling

  1. #121
    Scum, freezebag! Longshot's Avatar
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    Re: Cliff Modeling

    Wow, that video helped me a lot. Thanks!
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  2. #122
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    Re: Cliff Modeling

    Add some variation, your cliff has the same basic shape and height all the way around. Also, add a cracked/ridgy look in some areas, like Terror has. Thirdly, try to stay away from long sections. Keep every cliff section about the same length. Finally, keep things smooth but shape-defining and cliff-like at the same time
    I took your advice, and I suppose its a good improvement over that one from yesterday. I guess it still needs a lot of work, but school is bitchy as fuck, so yeh, gotta please some demmanding parents >_>.

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  3. #123
    Senior Member Anton's Avatar
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    Re: Cliff Modeling

    Selentic, my question to you is: Are you imagining your work flow, and what you are going to model? Also, do you know your tools to the point that you don't have to think about what tool to use for what? All I can say is learn max as much as you can, and try to think about what you are going to model before you model it. If you are doing that, keep practicing! It is an improvement though.
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  4. #124
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    Re: Cliff Modeling

    Quote Originally Posted by T1xAnton View Post
    Selentic, my question to you is: Are you imagining your work flow, and what you are going to model? Also, do you know your tools to the point that you don't have to think about what tool to use for what? All I can say is learn max as much as you can, and try to think about what you are going to model before you model it. If you are doing that, keep practicing! It is an improvement though.
    Its an improvement, and I still have a long ways to go before being godly, It would be helpful if I lived around where there were more cliffs, but unfortunately I dont there are only hills and other stuff

    So yeh when I get a chance Im gonna go check around at the cliffs in other games like UT2004 and see how they did it.

    Either way, I still have to start working harder on my schoolwork so I might have a long stretch of improvement ahead.

    Also, luv how yours turned out, just so i get an idea, how long did you spend on the last one?
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  5. #125
    Senior Member Anton's Avatar
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    Re: Cliff Modeling

    About 20-30 minutes: I woke up at 1 Pm. Haha I stayed up the night before with some halo 3. And worked on it from 1:10ish to 1:30-40ish. I went and did my before work cleaning etc...shower etc. Came back and posted it. Then Yeah, pretty much that.

    Edit, what is your aim or msn?
    Last edited by Anton; December 9th, 2007 at 09:37 PM.
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  6. #126
    Senior Member Terror(NO)More's Avatar
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    Re: Cliff Modeling

    Here you go guys but here is a start to somthing for my map. Not much I've been sick the past few days vommiting and diaria. So yea here you go Clay and Non-Clay Renders


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  7. #127
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Cliff Modeling

    Not bad, not bad. Keep up the good work.
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  8. #128
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    Re: Cliff Modeling

    The building is kinda bland, but the cliffs look good.

    @T1X Anton my MSN is selentic@gmail.com
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  9. #129
    Senior Member Terror(NO)More's Avatar
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    Re: Cliff Modeling

    Yea the building I havnt been working as much on as the cliff's. It's less important to me atm. Well I am calling someone so I will talk to you guys later when I have more complete and I dont feel like SHIT!
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  10. #130
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    Smile Re: Cliff Modeling

    Thanks for the Tut guys! I started a Bsp so far:

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