sign up at that site i linked and find the tutorial "metal edges".
I like how mine turned out.
Render:
Viewport:
I just need to add some smoothing groups to it and it should look fairly nice.
When I get some time I'm gonna draw a top-down view of a plan and try to map it out, hopefully it'll look ok.
By the way, I created some quick geometry for the ground by cutting them in Vertex mode, is this the correct method for creating geometry for the ground?
Here's a pic.
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Hey guys, i was wondering if anyone has some tips for making cliffs at larger scale. I'm working on a map that is going to have lots of cliffs in it and they need to be fairly tall. The map is rather large so I'm trying to keep the cliffs as low poly as possible but still looking good. any help is much appreciated.
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