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Thread: Sound scenario files

  1. #11

    Re: Sound scenario files

    Quote Originally Posted by Idjiki View Post
    no i get that... km is the man for this.. but i do have some resources that might be able to do this (in fact i know they could if its even possible.. which i think it probably is).. problem is I need some direction on what to ask for. The guy i have in mind is my sr developer. Real smart guy.. likes doom alot and he is a god with all this... i'm a computer person.. networks server pc's firewalls routers VOIP blackberry's and so on.. so a little out of my normal experience...

    but if i can clearly ask him what i want then he can do it... just a thought, i would like to add to the tools available if i can...
    Don't want to sound like a show-off but I'm sure I know more than you and doom combined about computers and I even know which way to go on doing this but I bet I still couldn't do this.
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  2. #12
    Senior Member Vicky's Avatar
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    Re: Sound scenario files

    Quote Originally Posted by Kornman00 View Post
    I can convert most sounds from h1 to h2, but some fields in the sound tag IDK how to properly convert due to different units of measurement. I tried...fixing...tool a while back to import sounds again, but it crashed at a certain point, and I never cared enough to debug it then
    Was the korntool already able to do something with the sound? And i wouldn't mind if a tool would crash on some sounds if it would be able to do most or some of the sounds...
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  3. #13
    Member Idjiki's Avatar
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    Re: Sound scenario files

    Quote Originally Posted by CrAsHOvErRide View Post
    Don't want to sound like a show-off but I'm sure I know more than you and doom combined about computers and I even know which way to go on doing this but I bet I still couldn't do this.
    not sure why you keep telling me that you are better with computers than me... maybe you are so congrats buddy.. its all just the same to me... i have no prob makin money working on PC's,etc so as long as my clients are happy than i am happy too.. no need to compete..

    so back to the thread...
    i'm going to start working on this by myself and then bring my sr developer in when i get a better understanding of what it is that needs to be done... right now i'm just fishing for ideas from the community..
    if someone has any ideas then share them pls.. if not then you probably dont need to contribute here.. just being nice about it

    tx.
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  4. #14
    Kid in the Hall Kornman00's Avatar
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    Re: Sound scenario files

    Quote Originally Posted by Vicky View Post
    Was the korntool already able to do something with the sound? And i wouldn't mind if a tool would crash on some sounds if it would be able to do most or some of the sounds...
    Problem is, I don't agree with the idea of releasing a single purpose tool one at a time. Most of the times I've seen that idea used, ideas are missed or problems overlooked and result in a poor release.
    Ghost and I tried to boost the H2V community, but it didn't seem to actually happen, then he went off and started to screw things with two legs rather than 5 digits and is now never online to assist me. I'm hoping a current venture will be a more successful result and actually completed.
    I rarely ever talk about what I'm working on in detail because then people annoy me about it or ask when it will be done, and I don't need to hear any of that on shit I do in my spare time for fun or any prom. jokes for that matter. If I release what I work on\help make, be greatful. If I decide not too, oh well, theres more to life than video games, grow up.
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  5. #15
    Member Idjiki's Avatar
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    Re: Sound scenario files

    km, i am interested and am capable of helping you with this if you want... could be a cool thing... pm if interested.. if not, like i said above i will work on this myself and with my own resources... i hope to be able to contribute that's all..

    pls, no more posts that say "i know what to do but probably still couldn't"... it doesn't do anything but waste space..

    tx.
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