Yeah, I know.
Let's see here, I can write up a new one:
Red:
Rock You Like a Hurricane - Scorpions
Barracuda - Heart
Welcome to the Jungle - Guns N' Roses
Holiday in Cambodia - Dead Kennedys
Fear of the Dark - Iron Maiden
Enter Sandman - Metallica
Headstrong - Trapt
Bring Your Own Bee- I mean B.Y.O.B. - System of a Down
I Wanna Be Sedated - The Ramones
The Pretender - Foo Fighters
Blue:
Down With the Sickness - Disturbed
Land of Confusion (Preferably the Disturbed Cover, but you can go all Genesis if you want)
Sweet Child of Mine - Guns N' Roses
The Metal - Tenacious D
The Number of the Beast - Iron Maiden
Miss Murder - AFI (Skip to 1:47 in the video for it)
Bodies - Drowning Pool
Surrender - Cheap Trick
Anarchy in the U.K. - Sex Pistols
Back in Black - AC/DC
Hey everyone.
Look, I'm working on a similar idea (except it's more about making a new map).
WOL, how do you plan on advancing the shaders and lighting of Halo. I've gone high and low to figure out ways of doing so.
So far, it's possible to go and export all assets of halo, and render them through a differnet engine (i looked into the crysis engine, cryENGINE2). But this is illeagal and very difficult.
How do you plan on creating a new shader quality????
Thanks
I really dont need to make new shaders. The vehicles will be very simply skinned, no light info in the bitmaps, with most of the detail in the model. The BSPs, which can handle normal maps, will take full use of normal maps. My goal is to respect the engine and not do any funky crap with it past putting new content in.
The buildings are lifesize. They're big.
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