Hey everyone.
Look, I'm working on a similar idea (except it's more about making a new map).
WOL, how do you plan on advancing the shaders and lighting of Halo. I've gone high and low to figure out ways of doing so.
So far, it's possible to go and export all assets of halo, and render them through a differnet engine (i looked into the crysis engine, cryENGINE2). But this is illeagal and very difficult.
How do you plan on creating a new shader quality????
Thanks
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