Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 27

Thread: Counter Strike: Source Map: glass_ruins

  1. #11

    Re: Counter Strike: Source Map: glass_ruins

    looks alot better, just add some more surroundings and it will be great.
    Reply With Quote

  2. #12
    Senior Member fatso784's Avatar
    Join Date
    Jun 2007
    Posts
    243

    Re: Counter Strike: Source Map: glass_ruins






    I added a whole lot more terrain and a bunch of ruins farther out in the distance. Its much better because the user can't see the end of the sand dunes, which makes the desert seem virtually limitless.
    Reply With Quote

  3. #13
    Medicine Woman Aerowyn's Avatar
    Join Date
    Jun 2007
    Location
    Pennsylvania
    Posts
    1,325

    Re: Counter Strike: Source Map: glass_ruins

    Quote Originally Posted by fatso784 View Post
    MUUUUCH better, but I still think it needs some work. The sky is the wrong colour for the map I think... something with it makes it feel so sharply out of place. Perhaps the pink clouds are doing it for me.

    Anyone else feeling this? What could be done? A darker, cloudier sky?

    EDIT: perhaps a sunset or brownish sky would work better than the bright pink. Something along these lines...
    Last edited by Aerowyn; April 6th, 2008 at 08:43 PM.
    Reply With Quote

  4. #14
    The Child Pornographer Ki11a_FTW's Avatar
    Join Date
    Jan 2007
    Location
    NJ
    Posts
    2,661

    Re: Counter Strike: Source Map: glass_ruins

    i like it...i should make a map for css that isnt meant for zombies :X
    Reply With Quote

  5. #15
    Senior Member fatso784's Avatar
    Join Date
    Jun 2007
    Posts
    243

    Re: Counter Strike: Source Map: glass_ruins

    Quote Originally Posted by Aerowyn View Post
    MUUUUCH better, but I still think it needs some work. The sky is the wrong colour for the map I think... something with it makes it feel so sharply out of place. Perhaps the pink clouds are doing it for me.

    Anyone else feeling this? What could be done? A darker, cloudier sky?

    EDIT: perhaps a sunset or brownish sky would work better than the bright pink. Something along these lines... <picture>
    Wow, I actually tried changing the sky to dusk and...I have to admit, you're right. The lighting actually made the map look alot better. I also fixed some errors in the terrain geometry.


    EDIT:
    I almost forgot the map download: http://files.filefront.com/glass+rui.../fileinfo.html
    Last edited by fatso784; April 7th, 2008 at 04:08 PM.
    Reply With Quote

  6. #16
    Medicine Woman Aerowyn's Avatar
    Join Date
    Jun 2007
    Location
    Pennsylvania
    Posts
    1,325

    Re: Counter Strike: Source Map: glass_ruins

    IT'S PERFECT! I love it. It's just right now. Good job on that map.
    Reply With Quote

  7. #17
    Amit's Avatar
    Join Date
    Dec 2006
    Location
    Malden
    Posts
    8,505

    Re: Counter Strike: Source Map: glass_ruins

    Wow...I can't wait to try it out when I get my video cards working again.
    Reply With Quote

  8. #18

    Re: Counter Strike: Source Map: glass_ruins

    Excellent, I'm totally downloading this. :3
    Reply With Quote

  9. #19
    Medicine Woman Aerowyn's Avatar
    Join Date
    Jun 2007
    Location
    Pennsylvania
    Posts
    1,325

    Re: Counter Strike: Source Map: glass_ruins

    I will download and play I'll come back on here to let you know what I think!

    EDIT: Okay, here it is.

    MY BAD. I messed up my game settings which was why the bots weren't spawning. Sorry about that. Carry on.

    Also,
    I'm noticing that it's easy to fall off the side of the map and fall through and die. Is there any way to make invisible boundaries so this doesn't happen?

    Overall, it was a good map. I didn't know the glass could break so I was having a good time shooting out all the panels. I wanted to jump through the glass floor panels to see what would happen. Turns out I fell through the map before I died. You may also want to edit that somehow that hitting the ground results in death, rather than falling through the map. :P

    Other than that, I think the setting is great, it looks REALLY REALLY FUN... I think the changes made were definitely for its benefit... great job!
    Last edited by Aerowyn; April 7th, 2008 at 05:00 PM.
    Reply With Quote

  10. #20
    Senior Member fatso784's Avatar
    Join Date
    Jun 2007
    Posts
    243

    Re: Counter Strike: Source Map: glass_ruins

    Quote Originally Posted by Aerowyn View Post
    Also, I'm noticing that it's easy to fall off the side of the map and fall through and die. Is there any way to make invisible boundaries so this doesn't happen?
    Yeah, I figured that's the first criticism I'd get on the map. It is easily fixable, but since this is a glass map, it makes you focus on watching your feet. It's not a design flaw, just the gametype its for.

    By the way, I submitted it a glass server a while ago. I'll send John Galt an update and he should put it up after he gets back from wherever the hell he is. I'll post back here on the server info when he has it up.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •