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Thread: Counter Strike: Source Map: glass_ruins

  1. #21

    Re: Counter Strike: Source Map: glass_ruins

    Quote Originally Posted by Aerowyn View Post
    I didn't know the glass could break so I was having a good time shooting out all the panels.
    Thats the point of glass maps
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  2. #22
    Medicine Woman Aerowyn's Avatar
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    Re: Counter Strike: Source Map: glass_ruins

    I've never played a glass map before. In any case, the map was good, and I enjoyed it... despite the fact that the bots were VERY confused by the map.

    Most wouldn't leave spawn. And that reminds me of something else I noticed.

    There is a spot where the opposing side is clearly visible. A sniper could EASILY pick someone off the tower by aiming during the buy period and firing immediately. I reccomend that maybe you put glass surrounding the towers, to give people some time to actually find some cover.

    It's no fun when you die within the first 10 seconds of the game. :O
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  3. #23
    Amit's Avatar
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    Re: Counter Strike: Source Map: glass_ruins

    Holy shit, you can break the glass? I'm so dling this, as my first glass map
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  4. #24
    Senior Member fatso784's Avatar
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    Re: Counter Strike: Source Map: glass_ruins

    Quote Originally Posted by Aerowyn View Post
    I've never played a glass map before. In any case, the map was good, and I enjoyed it... despite the fact that the bots were VERY confused by the map.

    Most wouldn't leave spawn. And that reminds me of something else I noticed.

    There is a spot where the opposing side is clearly visible. A sniper could EASILY pick someone off the tower by aiming during the buy period and firing immediately. I reccomend that maybe you put glass surrounding the towers, to give people some time to actually find some cover.

    It's no fun when you die within the first 10 seconds of the game. :O
    Oh yeah, forgot to tell you about the little problem bots have with glass maps... they think the glass is their enemy. The map doesn't work with bots at all because it is glass. I found this quite frustrating when I was trying to test the map.
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  5. #25
    Cancer paladin's Avatar
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    Re: Counter Strike: Source Map: glass_ruins

    Nice, Dling.
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  6. #26
    Senior Member fatso784's Avatar
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    Re: Counter Strike: Source Map: glass_ruins

    Quote Originally Posted by Aerowyn View Post
    There is a spot where the opposing side is clearly visible. A sniper could EASILY pick someone off the tower by aiming during the buy period and firing immediately. I reccomend that maybe you put glass surrounding the towers, to give people some time to actually find some cover.

    It's no fun when you die within the first 10 seconds of the game. :O
    I've been working on a fix. "Working" as in "I just got off my lazy ass and worked on the map for 3 hours," but working nonetheless. The map was too small, so small that you could see your opponents spawn. That doesn't make good gameplay, so I worked on making the terrorists spawn in a giant fortress-thingy and destroyed the symmetricity (if thats not a word it should be) of the map. What's more, it makes the make look cooler!



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  7. #27
    Medicine Woman Aerowyn's Avatar
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    Re: Counter Strike: Source Map: glass_ruins

    Oooh! I must try this when I have time!

    Thanks for updating... lol, when I tested the map with bots, I could AWP the other team within the first 10 seconds of the round, lol. XD
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