Page 3 of 3 FirstFirst 1 2 3
Results 21 to 27 of 27

Thread: Counter Strike: Source Map: glass_ruins

  1. #21

    Re: Counter Strike: Source Map: glass_ruins

    Quote Originally Posted by Aerowyn View Post
    I didn't know the glass could break so I was having a good time shooting out all the panels.
    Thats the point of glass maps
    Reply With Quote

  2. #22
    Medicine Woman Aerowyn's Avatar
    Join Date
    Jun 2007
    Location
    Pennsylvania
    Posts
    1,325

    Re: Counter Strike: Source Map: glass_ruins

    I've never played a glass map before. In any case, the map was good, and I enjoyed it... despite the fact that the bots were VERY confused by the map.

    Most wouldn't leave spawn. And that reminds me of something else I noticed.

    There is a spot where the opposing side is clearly visible. A sniper could EASILY pick someone off the tower by aiming during the buy period and firing immediately. I reccomend that maybe you put glass surrounding the towers, to give people some time to actually find some cover.

    It's no fun when you die within the first 10 seconds of the game. :O
    Reply With Quote

  3. #23
    Amit's Avatar
    Join Date
    Dec 2006
    Location
    Malden
    Posts
    8,504

    Re: Counter Strike: Source Map: glass_ruins

    Holy shit, you can break the glass? I'm so dling this, as my first glass map
    Reply With Quote

  4. #24
    Senior Member fatso784's Avatar
    Join Date
    Jun 2007
    Posts
    243

    Re: Counter Strike: Source Map: glass_ruins

    Quote Originally Posted by Aerowyn View Post
    I've never played a glass map before. In any case, the map was good, and I enjoyed it... despite the fact that the bots were VERY confused by the map.

    Most wouldn't leave spawn. And that reminds me of something else I noticed.

    There is a spot where the opposing side is clearly visible. A sniper could EASILY pick someone off the tower by aiming during the buy period and firing immediately. I reccomend that maybe you put glass surrounding the towers, to give people some time to actually find some cover.

    It's no fun when you die within the first 10 seconds of the game. :O
    Oh yeah, forgot to tell you about the little problem bots have with glass maps... they think the glass is their enemy. The map doesn't work with bots at all because it is glass. I found this quite frustrating when I was trying to test the map.
    Reply With Quote

  5. #25
    Cancer paladin's Avatar
    Join Date
    Dec 2006
    Location
    DGG558
    Posts
    4,614

    Re: Counter Strike: Source Map: glass_ruins

    Nice, Dling.
    Reply With Quote

  6. #26
    Senior Member fatso784's Avatar
    Join Date
    Jun 2007
    Posts
    243

    Re: Counter Strike: Source Map: glass_ruins

    Quote Originally Posted by Aerowyn View Post
    There is a spot where the opposing side is clearly visible. A sniper could EASILY pick someone off the tower by aiming during the buy period and firing immediately. I reccomend that maybe you put glass surrounding the towers, to give people some time to actually find some cover.

    It's no fun when you die within the first 10 seconds of the game. :O
    I've been working on a fix. "Working" as in "I just got off my lazy ass and worked on the map for 3 hours," but working nonetheless. The map was too small, so small that you could see your opponents spawn. That doesn't make good gameplay, so I worked on making the terrorists spawn in a giant fortress-thingy and destroyed the symmetricity (if thats not a word it should be) of the map. What's more, it makes the make look cooler!



    Reply With Quote

  7. #27
    Medicine Woman Aerowyn's Avatar
    Join Date
    Jun 2007
    Location
    Pennsylvania
    Posts
    1,325

    Re: Counter Strike: Source Map: glass_ruins

    Oooh! I must try this when I have time!

    Thanks for updating... lol, when I tested the map with bots, I could AWP the other team within the first 10 seconds of the round, lol. XD
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •