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Thread: Zteam Update, yes we are still alive! [28.8k warning]

  1. #11

    Re: Zteam Update, yes we are still alive! [56k warning]

    Quote Originally Posted by CtrlAltDestroy View Post
    but to be honest, the extraction utilities we have will most likely stay with us.
    why?

    i really don't see a reason to keep anything, no matter how breakthrough, to yourselves... i mean what the fuck....
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  2. #12
    HA10 Limited's Avatar
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    Re: Zteam Update, yes we are still alive! [56k warning]

    Nice, how the hell did you work out map magic for a custom map? :O

    Very good work, right now it doesnt matter it wont get released because you will use these to make better maps, so it does help the comminuty.
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  3. #13

    Re: Zteam Update, yes we are still alive! [56k warning]

    Jesus fucking christ.

    I'm sorry, do we owe the community something? Since when do we have any sort of obligation for ingrates such as yourself?

    1. Our actions need no justification.
    2. The extraction tools won't be released anyways. Drop it.
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  4. #14
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: Zteam Update, yes we are still alive! [56k warning]

    Do you owe the community something? No, but what do you gain by not releasing it?

    By releasing it, the community gains a great tool and h2v might become a little less of a failure game. + you get the community's gratification if that counts for anything.
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  5. #15

    Re: Zteam Update, yes we are still alive! [56k warning]

    I'm not sure how the extractor would help h2v, as it only works on the xbox version. Making it work with h2v would be redundant really. Besides, we are already planning on releasing the injector which is what would benefit h2v if anything.
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  6. #16

    Re: Zteam Update, yes we are still alive! [56k warning]

    What do you gain from animation extraction? Nothing. What do you gain from animation injection? A customizable h2v and h2x beyond your expectations. I don't see what the problem is. I've never seen the community happy about anything we've offered, like a child that always wants more.
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  7. #17
    Teh_kid kid908's Avatar
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    Re: Zteam Update, yes we are still alive! [56k warning]

    looks really neat =P

    i also see no use for animation export...unless you're making a really good render movie of halo. or you're ripping to put in other games but don't want to redo the animations yourself.

    @CAD:
    is the smg flicking animation really was shipped with h2?

    =) i would like to see the ratio of the sound/bitmap external size to original. is it get really big or increase by a few kb/mb?
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  8. #18

    Re: Zteam Update, yes we are still alive! [56k warning]

    Quote Originally Posted by ShadowSpartan View Post
    To demonstrate the power of bitmap/sound cache compilation, take a multiplayer map of ours for example, Foundation:
    Internal bitmaps/sounds: 112mb
    External bitmaps/sounds: 28mb
    And yes, that animation did ship with Halo 2.
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  9. #19

    Re: Zteam Update, yes we are still alive! [56k warning]

    Quote Originally Posted by kid908 View Post
    is the smg flicking animation really was shipped with h2?
    It's actually the smg sprinting animation, if you recall, h2 had sprinting capabilities at some point during production (which was obviously cut). I guess the animation was made towards the end of that feature as a joke.
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  10. #20

    Re: Zteam Update, yes we are still alive! [56k warning]





    If you want a look at the sprinting animations.
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