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Thread: Zteam Update, yes we are still alive! [28.8k warning]

  1. #91

    Re: Zteam Update, yes we are still alive! [56k warning]



    Quote Originally Posted by memyselfandI View Post
    ROFL @ teh noob...and @ Z-team for being the original noobasaurus.

    99% of released mods are ripped content.....alll we do is slighty edit and modify bungies content. Whether its placements, or models, and how they get used. Grow the fuck up. Everything else can be extracted, and we learn from the stock meta numbers, etc. By not releasing the extractors, you simply make it harder on everyone to figure out proper animation meta.

    Way to bring the community down, z-team. The community has given you EVERYTHIGN, and you, in return, do nothing, except write a crappy cmd app. FAILZORZ.

    Handicaps such as YOURS are the one that truly scare me in this world.
    z-team fail rate thus far = %100
    If the halo 2 modding community is composed of other retards like yourself, then I would be more than happy to see your pathetic little community die. I'm sorry if I'm generalizing the entire community based on the impression you're giving, but frankly I'm starting to wonder if we should even release the information and research we worked hard on obtaining.

    Also, grimdoomer, I can think of a number of reasons why a command-line application would be far superior in this case. First off, it increases productivity. Even though it may seem less user friendly to imbeciles such as yourself, the fact that it is command-line means it can be batch processed. The entire injection process can be simplified into one batch file, which would perform all of the necessary tasks in a matter of seconds. Second off it makes the debugging process far quicker for the aforementioned reason. Third off, in the unlikely event I would want to make a user-interface for the application, the process would be very simple in the way that there are already multiple GUI shells for the command-line utility Tool for Halo: Custom Edition. The fact that it is a command-line application does not make it any less useful or powerful than an application with a GUI. I could drone on and on about the advantages, but frankly it would be wasted on the likes of you.

    Again, I'm sorry to those in the halo 2 modding community to whom the previously stated does not apply.
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  2. #92
    For Auir! ODX's Avatar
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    Re: Zteam Update, yes we are still alive! [56k warning]

    I was just about to post that :\
    I had that page bookmarked, seen here...sorry Masters:
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  3. #93
    "Think Different" Masterz1337's Avatar
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    Re: Zteam Update, yes we are still alive! [56k warning]

    Bastards.
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  4. #94
    Sarcastic Bitch
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    Re: Zteam Update, yes we are still alive! [56k warning]

    Quote Originally Posted by Masterz1337 View Post
    Bastards.
    Oh come on, it never gets old watching you get splattered by the train.
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  5. #95
    nnh Ifafudafi's Avatar
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    Re: Zteam Update, yes we are still alive! [56k warning]

    Bah, everything awesome always happens when I'm gone.

    The animation injection/extraction looks win, but I don't see why you don't plan to release the injector tools. Extraction I can understand simply to prevent the flood of H2 animations in HCE content, but injection would be a really neat thing if it could be modified to work with H2V, and might even pave the way for future tools. The community's always going to gripe about something, but you can have some bitching with a lot of praise for releasing tools, or a lot of bitching and no praise for keeping 'em to yourselves.

    Orion should be incredibly handy, though, and releasing it would help anyone else making bitmap/sound heavy mods.

    Still, I'd love to see some more progress on the actual Zteam mod, either campaign or multiplayer. Especially Zanzibar (which, next to Blood Gulch, is my favorite map in the Halo series.)
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  6. #96

    Re: Zteam Update, yes we are still alive! [56k warning]

    Um... I really doubt that memyselfandI is grimdoomer. >_<

    I can has proofs, pics?

    Also, CAD, Answer my PM, its been sitting there for 2 days >_<
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  7. #97
    Sarcastic Bitch
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    Re: Zteam Update, yes we are still alive! [56k warning]

    Quote Originally Posted by Mr. Ifafudafi View Post
    The animation injection/extraction looks win, but I don't see why you don't plan to release the injector tools.
    We do plan on releasing the injector tools...that is what the main part of the fight was about, us releasing the injector but not extractor.
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  8. #98
    Untruely Bannable~ Inferno's Avatar
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    Re: Zteam Update, yes we are still alive! [28.8k warning]

    If i were to make a suggestion. Since your not going to release the extractor for the animations could you make a extractor that just extracted the origins so if i wanted to add a new idle animation or reload animation to the battle rifle i wouldn't have to re create the origins PERFECTLY so the animations fit together.
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  9. #99
    nnh Ifafudafi's Avatar
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    Re: Zteam Update, yes we are still alive! [56k warning]

    Quote Originally Posted by ShadowSpartan View Post
    We do plan on releasing the injector tools...that is what the main part of the fight was about, us releasing the injector but not extractor.
    Ah, apologies. Then you have no complaints here. The extractor would just end up being an excuse for nubs to be lazy.
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  10. #100

    Re: Zteam Update, yes we are still alive! [28.8k warning]

    Im probably going to get -rep, but whatever...

    DO NOT RELEASE THAT extraction tool for halo 2. That would ruin almost all the creativity of almost all the animators. They would just use stock halo 2 animations, and not push themselves and give enough effort to make them themselves.
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