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Thread: Metroid Online Presents: Critical HDD Failure

  1. #11
    nnh Ifafudafi's Avatar
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    Re: Metroid Online Presents: Critical HDD Failure

    The whole map's underwater? D:

    As long as visibility/movement isn't hindered too much (preferably not at all) it should be fine; but I'm crossing my fingers for a Norfair map.
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  2. #12
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: Metroid Online Presents: Critical HDD Failure

    This looks really cool. I loved the origional maps with their vertical game play and this one looks set to take it to the next level. GET WORKING.

    also, I hope you are backing your files.
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  3. #13
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Metroid Online Presents: Critical HDD Failure

    this is exactly why all my work is saved to 3 hdd's in my pc and to a server.
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  4. #14
    Your mom goes to college! odseraphim's Avatar
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    Re: Metroid Online Presents: Critical HDD Failure

    This post is to sorta update everything we'll be working on or are already working on:

    Maps

    We'll be remodeling some of the maps we've already shown you. Derelict will no longer be used as some pseudo spacestation. We have Mirage Station for that, which Lightning is either going to redo from scratch or just alter it to better suit gameplay. Here's what I have on the agenda so far:

    Tallon IV


    Phendrana Shorelines


    Maridia (of course)


    Mirage Station


    Fire Deity (name expected to change)


    Chozo


    Colossus (unsure yet)


    .. and there's another Metroid Prime Hunters map I want to do as well. We'll see ..

    Weapons (in addition to the ones you've already played with)

    We completely overhauled our weapons system. We are using weapons that now can be picked up on the battlefield, and from defeated players. Customize your arsenal! Using the classic Halo weapon system, you can swap out your two beam cannons and mix and match deadly combinations. The HUD system will stay fairly the same, but the icons section on the right will be altered. This will also allow all weapons in all gameplay types, but we might customize the spawn depending on gameplay tests.

    Force


    Super Missile


    Spazer


    Solar


    Additional Gameplay Features:

    Jetboost:
    Using the flashlight key, you can propel yourself for a short distance using the boosters on your back. This is based on the underwater propulsion used in Metroid Prime 2: Echoes.

    SpeedBoost

    Use crouch to make Samus go faster! This speed will peak at a certain point slightly faster than normal running speed, and will have an acceleration.

    Melee
    You will be able to perform melee with whatever weapon you have now. Beat your opponents senseless!


    So there you have it, that's the current state of Metroid Online. We hope you guys are looking forward to the final release of the mod and our first finished map. We'll try to keep weekly updates a-rollin'.

    - Seraphim
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  5. #15
    Senior Membe Syuusuke's Avatar
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    Re: Metroid Online Presents: Critical HDD Failure

    Hey I like how you added that little sprite to your post.
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  6. #16
    nnh Ifafudafi's Avatar
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    Re: Metroid Online Presents: Critical HDD Failure

    How will you make it so that people aren't constantly holding the crouch key to just run extremely fast all the time?

    Also, you could call Fire Deity "Magmoor Station," if you want it to fit more in context with actual Metroid game locations.

    And the Flashlight-triggered speed boost seems kind of redundant if you have a bigger, longer crouch-triggered one.
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  7. #17

    Re: Metroid Online Presents: Critical HDD Failure

    Quote Originally Posted by odseraphim View Post

    SpeedBoost

    Use crouch to make Samus go faster! This speed will peak at a certain point slightly faster than normal running speed, and will have an acceleration.
    That should probably only work for when you're running straight forward, not strafing... but you probably already thought of that

    Also, is there a way to give people reduced accuracy while crouching? That might give super speed a bit of a tradeoff to balance it against other abilities
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  8. #18
    Your mom goes to college! odseraphim's Avatar
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    Re: Metroid Online Presents: Critical HDD Failure

    Quote Originally Posted by Mr. Ifafudafi View Post
    And the Flashlight-triggered speed boost seems kind of redundant if you have a bigger, longer crouch-triggered one.
    There's a difference between boosting in water (something only available in Maridia) and increasing your speed slightly to help make longer jumps, etc.

    Quote Originally Posted by Pooky View Post
    That should probably only work for when you're running straight forward, not strafing... but you probably already thought of that

    Also, is there a way to give people reduced accuracy while crouching? That might give super speed a bit of a tradeoff to balance it against other abilities
    Accuracy degradation is a good idea, I'll see what settings are available. It's usually not real comfortable to constantly hold crouch, so I figured unless someone is able to tape their crouch key down, it would be a skillful choice, not a spammed reflex. We'll see, we are not going to release the revised mod without testing, so I believe we should be able to catch stuff that doesn't work in that process.
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  9. #19
    nnh Ifafudafi's Avatar
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    Re: Metroid Online Presents: Critical HDD Failure

    Oh, it's an underwater-only ability. That makes more sense; I thought it could be used everywhere.

    Also, maybe you could have the crouch-speeding be more like a sprint, in that it disables weapon firing while in use.
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  10. #20

    Re: Metroid Online Presents: Critical HDD Failure

    what happened to morph ball? I have a map on my hard drive that implements the morph ball admirably well, for an alpha. I think I remember hearing that got cut- is that true, and if so is there any chance it will come back?
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