...
ah, fuck.
Maridia is the underwater world in Super Metroid, right? The one you have to lay a power bomb in Brinstar and it breaks a tube open?
...
ah, fuck.
Maridia is the underwater world in Super Metroid, right? The one you have to lay a power bomb in Brinstar and it breaks a tube open?
Last edited by Kornman00; July 8th, 2008 at 05:55 AM. Reason: don't quote the entire flipping post when its that large and filled with media :|
Actually, I've done quite a few Low % runs, which is trying to get as little as possible through the game as opposed to as much as possible.
But that's off-topic. Will visibility or movement be hindered at all in Maridia, or will it essentially be like any other level with bubbles and an extra jump boost?
I'm guessing you could call the water effects we'll be putting in visibility hindering with a fog plane in it (but it won't actually be water), but other than that, no. As far as movement being hindered, no, just a higher (sort of floaty) jump and the additional jump boost (via flashlight) will be implemented, or is planned to be. Your guns won't be affected by the water either, so no worries about that. We might add some bubbles to replace the smoke behind the missiles, however
I guess you'll see more of this before it ships.
There is white text here. I'm so glad you found it. Bold letters are cool.
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