I don't want to be a downer or anything, but isn't modifying the engine or netcode in anyway a huge violation of the EULA? Regular mods aren't, of course, because all end content belongs to Bungie...but what about this?
Well yes, but Yelo Battery has been out for quite some time, and we've yet to get a C&D from anyone. We're trying to expand the game, which would make more people came back to playing it, or end up actually buying it (looking at you 1.0 players). I mean, its Halo 1. I'm sure MS has bigger fish to fry.
Were we cracking the exe so that you didn't need a cd or valid key to play, I would be worried, but we're not even modifying the actual game's exe.
EDIT: then theres always the edited version of the HEK I made that almost everyone uses...
Last edited by Kornman00; July 13th, 2008 at 04:33 AM.
to define the new tags for the editors, you use xml files containing the field definitions which a special tool parses and creates a file which the custom HEK tools can use.
to actually make use of the custom tags, you have to use Open Sauce's HaloCE module, which is in C++. The custom tags do nothing when running in a non-Sauced HaloCE as nothing is looking or accessing those tags.
C&D
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