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Thread: OpenSauce SDK for Halo CE 1.08

  1. #71
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    Re: Seven ate Nein...

    I don't want to be a downer or anything, but isn't modifying the engine or netcode in anyway a huge violation of the EULA? Regular mods aren't, of course, because all end content belongs to Bungie...but what about this?
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  2. #72
    am I an oldfag yet? Heathen's Avatar
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    Re: Seven ate Nein...

    Uh oh...way to be a downer...
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  3. #73
    Kid in the Hall Kornman00's Avatar
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    Re: Seven ate Nein...

    Well yes, but Yelo Battery has been out for quite some time, and we've yet to get a C&D from anyone. We're trying to expand the game, which would make more people came back to playing it, or end up actually buying it (looking at you 1.0 players). I mean, its Halo 1. I'm sure MS has bigger fish to fry.

    Were we cracking the exe so that you didn't need a cd or valid key to play, I would be worried, but we're not even modifying the actual game's exe.

    EDIT: then theres always the edited version of the HEK I made that almost everyone uses...
    Last edited by Kornman00; July 13th, 2008 at 04:33 AM.
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  4. #74
    am I an oldfag yet? Heathen's Avatar
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    Re: Seven ate Nein...

    Can I get a list of all projects that ever got a C&D?
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  5. #75
    Kid in the Hall Kornman00's Avatar
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    Re: Seven ate Nein...

    The only ones that I know of was that Halo RTS game and I think some Halo DS game.
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  6. #76
    am I an oldfag yet? Heathen's Avatar
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    Re: Seven ate Nein...

    Halo RTS? And wasnt Halo DS a bungie project?
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  7. #77

    Re: Seven ate Nein...

    hey btw korn.... will this require hardcore C++ ? , or just some simple C++ things to set the new tags up?
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  8. #78
    Intellektueller Bastinka's Avatar
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    Re: Seven ate Nein...

    Quote Originally Posted by _TheArbiter_ View Post
    hey btw korn.... will this require hardcore C++ ? , or just some simple C++ things to set the new tags up?
    What the hell are you talking about...

    Also, have fun with it km00. Would <3 you if this was really released. Also whats a C&D?
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  9. #79
    Kid in the Hall Kornman00's Avatar
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    Re: Seven ate Nein...

    Quote Originally Posted by _TheArbiter_ View Post
    hey btw korn.... will this require hardcore C++ ? , or just some simple C++ things to set the new tags up?
    to define the new tags for the editors, you use xml files containing the field definitions which a special tool parses and creates a file which the custom HEK tools can use.

    to actually make use of the custom tags, you have to use Open Sauce's HaloCE module, which is in C++. The custom tags do nothing when running in a non-Sauced HaloCE as nothing is looking or accessing those tags.

    C&D
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  10. #80
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    Re: Seven ate Nein...

    Will we be able to have movable fp arms? So we can has feet?
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