Page 73 of 645 FirstFirst ... 23 63 71 72 73 74 75 83 123 173 573 ... LastLast
Results 721 to 730 of 6443

Thread: Quick-Crit 2008-2009

  1. #721
    a bit of the old in-out Roostervier's Avatar
    Join Date
    Jan 2007
    Posts
    3,379

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by sKc_Chains View Post
    Because I showed it to my modeler, and he got confused with all the details of the paintings, so I'm letting him view it over before the finish the whole thing, were also deciding on other details, since the only thing that wont change is the part I painted, and we wanted to hear feedback of where we should go with it, or if this design is good.
    It's as simple as keeping it to yourself until you and your modeler have agreed on all the details and your concept is complete. It's pointless to show off a 20% finished concept because we only get a very vague idea of what it will look like.

  2. #722
    Senior Member
    Join Date
    Oct 2006
    Posts
    663

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Hunter View Post
    Damn, Tomorrow, I've just shut max down and I have got to go out in a min, im on untill my cheese on toast its done Lol.
    Share please, anyway it looks good. Now I have an urge to model it :|

  3. #723
    Red Draaaaaaaaaaaaaaaaank Monopoly's Avatar
    Join Date
    Feb 2008
    Posts
    357

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Hunter View Post
    I lyk high polyzz



    And I just noticed some mother fucking error... Well a few actually. I got bored and I want a Bubble Shield so....
    This isn't high poly, it's covered in errors, and I have no clue what you're trying to accomplish.

  4. #724
    Splendid! ExAm's Avatar
    Join Date
    Dec 2006
    Location
    Santa Cruz, CA
    Posts
    8,558

    Re: The Studio Quick-Crit Thread

    First few hours of modeling:

    The wheel turned out rather nice, still need some more detail.


    The body still need some more roughing out - i'm going to mirror it when I finish with the detail.


    SUPER HAPPY FUNTIME EDIT:
    prettied the wheel/motor assemblies
    Last edited by ExAm; August 1st, 2008 at 04:08 AM.

  5. #725
    Senior Member Hunter's Avatar
    Join Date
    Jan 2007
    Location
    Stoke, UK
    Posts
    2,968

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Monopoly View Post
    This isn't high poly, it's covered in errors, and I have no clue what you're trying to accomplish.
    Not high poly yet, Those stupid errors where from when I bent it, so I'm going to do it another way.

    What am I trying to accomplish? Well, have my own Bubble Shield model...?

  6. #726
    Glorious Beacon of Light Disaster's Avatar
    Join Date
    Nov 2007
    Posts
    2,022

    Re: The Studio Quick-Crit Thread

    Exam, Needs moar machine gun turret at the top =P when your finished.

  7. #727
    Splendid! ExAm's Avatar
    Join Date
    Dec 2006
    Location
    Santa Cruz, CA
    Posts
    8,558

    Re: The Studio Quick-Crit Thread

    I had to leave out the machine gun from the contest version, as well as remove all the wonderful detail from the wheels

    here's the pretty-much-finished contest model



  8. #728
    Glorious Beacon of Light Disaster's Avatar
    Join Date
    Nov 2007
    Posts
    2,022

    Re: The Studio Quick-Crit Thread

    Looks like a Hippo from the front but the rest looks good.

  9. #729
    Senior Member killer9856's Avatar
    Join Date
    Jan 2008
    Location
    chicago
    Posts
    400

    Re: The Studio Quick-Crit Thread

    i didn't see the hippo at first lol.

    anyways, i decided to use the polygon tool to try and do forerunner textures.




    I didn't color it all the way because I suck at coloring.

    Can someone help me out with forerunner colors?

  10. #730
    a bit of the old in-out Roostervier's Avatar
    Join Date
    Jan 2007
    Posts
    3,379

    Re: The Studio Quick-Crit Thread

    Lol, the one part looks like a guy with big ears and a rather large mustache. The texture itself is meh. The diffuse is very bland, it looks like flat colour. If you need help with colours, open a forerunner texture and just take the colours it uses. =p

Thread Information

Users Browsing this Thread

There are currently 5 users browsing this thread. (0 members and 5 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •