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Thread: Atlantis: The City (WIP)

  1. #1
    Teh_kid kid908's Avatar
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    Atlantis: The City (WIP)

    i started this model around 10-11am central america time. this is what the city looks so far:

    NOTE: model seen here is the one that is going to be used to make bitmaps for the game model.

    format wip will be posted in:
    date: month/day/year time(military)
    details about image: tell you what has been updated
    face count: the ammount of faces that is in the model when rendered.


    date: 08/19/08 15:50
    Details about image: area seen here are all above water.
    face count: 9622


    date: 08/20/08 10:54
    details about image: drone launcher has been added along with the center piece of the larger peers. the larger peers has more interior details with a minor adjustment to the outer parts and bridge between the two peers on the top of the image has been added.
    face count: 18956


    date: 08/21/08 09:00
    details about image: this update is mostly for "AAA" who wanted to see a wireframe... but added more depth to the peers with drone launchers(smaller peer attached to the larger size of the hexagon) and added connection between the arrows and the main peers and same goes for the 3rd peer which has no arrow(large peer attached at the small end of the hexagon)
    face count: 22428

    wireframe:


    date: 08-22-08 22:21
    details about image: added water bins and started the center of the larger piers. also added the item on the bridge. bins might have to be remade since they're 32 sided each...
    face count: 94114

    wireframe:


    date: 08/24/08 15:45
    details about image: i added the drone launcher and sensor pods. i also remade the filter looking things seen in the closeup image.
    face count: 117686

    closeup:

    more wip images coming soon =P
    Last edited by kid908; August 24th, 2008 at 05:56 PM.
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  2. #2
    Banned LinkandKvel's Avatar
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    Re: Atlantis: The City (WIP)

    Too bad you can't make it underwater though
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  3. #3
    Senior Member ICEE's Avatar
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    Re: Atlantis: The City (WIP)

    Is there going to be an underwater section?
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  4. #4
    Teh_kid kid908's Avatar
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    Re: Atlantis: The City (WIP)

    can't you make it underwater?

    and ye there will be underwater part... maybe not so much on game model...(since where atlantis is, it's several hundred feet down.
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  5. #5
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Atlantis: The City (WIP)

    OK so nothing special so far. How about showing us your reference so we can get a feel for what you're trying to achieve?
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  6. #6
    This avatar size is... LlamaMaster's Avatar
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    Re: Atlantis: The City (WIP)

    You can't have an underwater section, unless you want your tunnels full of fog, or the water fogless. AKA, it will look like crap.
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  7. #7
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    Re: Atlantis: The City (WIP)

    Quote Originally Posted by SnaFuBAR View Post
    OK so nothing special so far. How about showing us your reference so we can get a feel for what you're trying to achieve?
    He's making it based off of the city of Atlantis in one of the Stargate spin-offs.

    http://www.scifiontherock.com/images...e-Atlantis.jpg
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  8. #8
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: Atlantis: The City (WIP)

    Cant you add portals to the tunnels and only have the fog in the clusters outside of the tunnels?
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  9. #9
    Banned LinkandKvel's Avatar
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    Re: Atlantis: The City (WIP)

    Quote Originally Posted by LlamaMaster View Post
    You can't have an underwater section, unless you want your tunnels full of fog, or the water fogless. AKA, it will look like crap.
    And you'll still have the underwater effects which are gay like muffled shooting etc.
    You cant shape the area where water fills. Anything below the plane is water no matter what.
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  10. #10
    am I an oldfag yet? Heathen's Avatar
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    Re: Atlantis: The City (WIP)

    Just realized, this thing is going to be HUGE!

    Also, didn't he say
    Quote Originally Posted by map dude
    Details about image: area seen here are all above water.
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