No. The day you get touretts and become a pedo is the day you start saying what I am thinking.
I have to say that the addition of the out-of-map area around the map is great; many CE maps lack that extra atmosphere, and I always liked the extra details Bungie threw into their Halo 3 maps in the forms of unreachable areas.
Portals are still quite screwy, and I know there isn't much you can do about it, especially right now, since you'll be adding and subtracting from the map as time goes on. The tops of the bases have a tendency to flicker in and out of existence as you walk around.
You're missing the buildings that should go right next to the hog cages across from both bases.
For your next test build, please use a sky that illuminates everything (no shadows)? I can't see a lot of things very well and I get disoriented easily trying to figure out how things look.
There's plenty that still needs to be modeled and portaled, obviously. I didn't get disoriented easily (but I am fairly visual, take that for what you will), and I think it's worth trying to recapture the atmosphere of NMC (noticeable shading, but nothing too dark). I think it's worth noting that the build ran fine on both my 8800 and my laptop's punier 7600 GO; so even with triple the polies (+ texture space) I don't think it'll pose a threat to modern hardware, at least not more than NMC did when it first came out.
Dark shading, i agree. I was thinking of maybe dusk so i could bring out some colors.
At moment--the only 'portals' were the exact portals, and i dont believe they were even working. So, the errors you saw were simply the engine overflowing. Polar, i dont know what you're talking about, you should turn up your gamma--i can see everything. And yes, im actually missing 4 buildings.
Let's look at my checklist:
- Finish modelling the buildings (the corner by the base, and the highway sided buildings)
- Shrink the highway entrance and make it merge into the lanes, not become the lane
- Finish modelling the bases (the garage, the extra paths)
- Fix the starcases of hell
- Finish the Parking Structure
- Finish the connecting section of one of the outlying buildings
- Make curbs lower
- Finish walkways from base to adjacent buildings
- Finish pathway along the buildings to OS
- Model highway doors (and overhead FRG place thing)
- Finish the doors and energy field thingy to serve as boundary markers for map
Anything i forgot, guys?
The transparency on those renders makes it kind of hard to see what's going on in there, but it's still damn cool looking. May I ask what technique you used for that?
eee: oh ok, now i understand the renders. nvm.
Also, I'm very impressed that you've kept it down to 40k. Now I'm willing to believe that you'll actually get this to work, especially if you do a lot of your detail in LOD'd scenery. +rep if I can.
e: your rep get reset, WoL? ,':|
ee: *looks more closely* oic. well fine, don't have my +rep! >=U
Last edited by Rob Oplawar; August 31st, 2008 at 12:13 PM.
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