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Thread: High-Resolution-Halo

  1. #581

    Re: High-Resolution-Halo

    Yes do Damnation... best damn map in the game

    Quote Originally Posted by Sever View Post
    That's why I asked what you'll be changing with the BSP. Let me rephrase myself. How will you change the Longest, which is currently just a bunch of flat walls with insets/bevels/chamfers and a few pits and ramps, into a high-detail, yet still snagless playing area? Also, will you be doing anything to give the level a purpose? Right now, it is just a long hallway that has not much to it to make it appear Forerunner other than a limited number of angular areas and the standard textures.
    Also this. I'm curious how to plan to add more detail to Longest without changing the gameplay.

    Unless you do plan on changing the gameplay.
    Last edited by Pooky; September 1st, 2008 at 11:44 AM.
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  2. #582
    Untruely Bannable~ Inferno's Avatar
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    Re: High-Resolution-Halo

    Why you guys so excited about longest. I never really saw any good game play in it... but then again i only played it like twice.
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  3. #583
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: High-Resolution-Halo

    Quote Originally Posted by Sever View Post
    That's why I asked what you'll be changing with the BSP. Let me rephrase myself. How will you change the Longest, which is currently just a bunch of flat walls with insets/bevels/chamfers and a few pits and ramps, into a high-detail, yet still snagless playing area? Also, will you be doing anything to give the level a purpose? Right now, it is just a long hallway that has not much to it to make it appear Forerunner other than a limited number of angular areas and the standard textures.
    Heh, ill do it the same way i did NMC, only in a forerunner style. But im actually thinking of asking Mass to do it, because he knows forerunner better than me.

    Quote Originally Posted by DOMINATOR View Post
    why would you even waste your time on Longest?
    redo prisoner or something instead.

    NMC looks real nice... rather see clay renders though.
    You know, i should ask neuro if he minds us taking that old redone prisoner bsp of his and using it for HRH...

    Quote Originally Posted by p0lar_bear View Post
    Longest is a fun map until the faggot server admins do it wrong and cram 16 people in there for KOTH matches. Honestly, I'm for chaotic games and everything, but there is a fine line between "chaotic and fast-paced" and "shitty grenade spamfest."
    Don't you remember the flamethrower only/pp only KOTH games on Longest? best thing EVER.

    Quote Originally Posted by wanksta(-=Inferno=-) View Post
    Re-do Damnation next. I want to see that map in 600000000 polys!

    Damnation is probably my favorite map cause it has a lot more variety and its one of the more complex levels in halo. Its extremely entertaining on some game type. Personally i love Team Elim Invis Snipers. Its crazy.
    You know, i was considering damnation, as its one of my favorites too. But one question--should i keep the covenant style, or go for a human style?
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  4. #584
    Untruely Bannable~ Inferno's Avatar
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    Re: High-Resolution-Halo

    Keep it covenant, but style it like halo 3 covie architecture. Make it more round and organic that would be beautiful. I would nerdgasm
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  5. #585
    Senior Member Rentafence's Avatar
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    Re: High-Resolution-Halo

    Do damnation covered in flood shit, complete with sphincters.
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  6. #586
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    Re: High-Resolution-Halo

    sphincters_door.device_machine FTW!
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  7. #587
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    Re: High-Resolution-Halo

    Lmao, if I had rep power I'd +rep both of you.
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  8. #588
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: High-Resolution-Halo

    heh, flood shit...good idea
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  9. #589
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    Re: High-Resolution-Halo

    look what you guys did

    but yeah, flood would be good for a level like damnation
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  10. #590

    Re: High-Resolution-Halo

    everybody but me got to test it.
    sad rob is sad.

    You know, come to think of it, I've seen gorgeous human, forerunner, and covenant levels in Halo CE, but I've never seen a well done flood level. Except for one, I forget what it was called, but it seemed more of a proof of concept than anything else, and was very minimalistic.

    Of course there's a good reason there have been no good flood levels (that I've seen), and that's because it's really friggin hard to do that sort of organic material. But... We choose to go to the moon and do the other things not because they are easy but because they are hard! did I get that quote right?

    If you pull it off, I will be very impressed. I say go for it.
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