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Thread: High-Resolution-Halo

  1. #681
    Senior Member PopeAK49's Avatar
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    Re: High-Resolution-Halo

    The front of the shotgun and stuff looks really nice, but the back looks really weird.
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  2. #682

    Re: High-Resolution-Halo

    Looks like MC gained some weight. Also, well, drat, now he has a realistic codpiece and it just looks... weird. Hm. For the most part it looks good, but it looks like it still needs some minor tweaks here and there.
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  3. #683
    I R Serious Texra DaneO'Roo's Avatar
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    Re: High-Resolution-Halo

    Ok, now UV map MC, make a hi res out of him using max and mudbox (max for armour, mudbox for organics) and make a sexy sexy sexy Mark V possible
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  4. #684

    Re: High-Resolution-Halo

    Quote Originally Posted by DaneO'Roo View Post
    Ok, now UV map MC, make a hi res out of him using max and mudbox (max for armour, mudbox for organics) and make a sexy sexy sexy Mark V possible
    YES
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  5. #685
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: High-Resolution-Halo

    Quote Originally Posted by DaneO'Roo View Post
    Ok, now UV map MC, make a hi res out of him using max and mudbox (max for armour, mudbox for organics) and make a sexy sexy sexy Mark V possible

    for the armor, i'll start it off by getting all the metal smoothed out and correctly formed, and then ill take the metal into mudbox and add badass scrapes and shit, and the people will rejoice

    (plus it'll be good for my portfolio)

    also, when i have time, ill redo the shottie stock more like the h1 stock. THE PEOPLE HAVE SPOKEN, AND WOL HATH RESPONDETH..
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  6. #686
    Disposable Hero Enzo03's Avatar
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    Re: High-Resolution-Halo

    Hmm, will this be featuring a custom rigging, perhaps also making it seem as if all the packs and stuff on his waist kind of... what word am I thinking off.... uhm...

    Well, emulate the effect softbodies would allow...
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  7. #687
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: High-Resolution-Halo

    Nope, i won't be making the packs wobble as he walks or anything. I have to keep the model to the original rig so i can re-use animations. Though, i DO plan on compiling some new death animation that would make use of some pre-rendered havoc collision.
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  8. #688
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: High-Resolution-Halo

    Quote Originally Posted by teh lag View Post
    Also hunter, armour*
    ftfy
    I wish school didn't block pics.
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  9. #689
    Splendid! ExAm's Avatar
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    Re: High-Resolution-Halo

    Quote Originally Posted by n00b1n8R View Post
    ftfy
    gtfo limey grammar nazi >:U
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  10. #690
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: High-Resolution-Halo

    Who are you calling limey, yank. <>

    Also, now that I can actually see the pictures: get rid of the boner on the chief pl0x
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