>.> Are you serious ODX?
1. Make more folders in your maps and put the maps you dont play in there.
2. Download a map manager
3. Wtf.
Thanks everyone for the feedback. To answer some of your questions, I loaded all the maps at the same time. By the end I had almost 3 GB of 50+ maps. One of the reasons I wanted to go back and redo my original video was because I recently built a computer that is somewhat of a beast. CE, even with all those maps, starts up in less than 20 seconds. It makes me happy.![]()
One interesting thing I noted, and maybe some of you could enlighten me, is that when filming CE seemed to have major issues depending on the map. With the original video, the graphics were on low and there was a constant level of visual lag. With the new system, the graphics were on full, yet sometimes the game would run perfectly and other times, for no apparent reason, it would lag horrendously. Dm7Fear, a relatively simple but large box map, for instance, was so bad that I had to replace the shot with a whole new map. In the end, I liked the new shot much better- it's the Municipality overhead shot near the beginning, if you're interested.
In the video info I guessed it had something to do with portalling- the more advanced the map, the less lag there seemed to be. Does that sound right?
And to SuperSunny, I tried for a while to get some good shots from Valkyrie, but the closed spaces meant the only movement I could get was quick, perfect for the fast sequences. I even took a slow test shot involving the lighting in the lower hallway, but even my comp didn't like the lighting effects enough to stay at a good frame rate. D: Still damn pretty though. :P
And lol @ Jelly. I would have had the same thought, but I didn't really think about it since I was copying my earlier style. Glad you enjoyed it.
It was, 32-bit. I had read about that issue, and I tried turning decals on and off in those situations, but it didn't seem to change anything. Again, the example of Dm7fear- large, one texture, no decals, and barely any shadows. If it was the decal issue, it had a strange way of showing it. I can normally run it with decals working fine- it's when fraps enters the equation that the framerate drops to a jittery 26-28 frames per second. The solution I found in some cases was to take the shot very slowly, then speed it up to the correct speed. This resulted in some accidental, but cool nonetheless, timelapse shots of Yoyorast Island, Islandhop, and part of Camtrack Arena. They're a bit hard to see unless you're watching the higher-res versions.
On the note of interesting shots, did anyone spot the red MC I accidentally left in a shot? I usually hid him in some corner where I could film in peace, but in one shot the camera reveals him on the other side of a wall. :P I didn't notice until I was watching the 720p version today. I'm fairly certain you can catch it on the youtube version, though it is harder.
Last edited by Siliconmaster; October 4th, 2008 at 03:27 AM.
Very nice video.
It sucks that lots of great maps aren't played. All I ever see is mostly yoyorast, snow_grove, coldsnap, and extinction. Though sometimes there might be a game of hydrolysis with 8+ people.
Last edited by Needles; October 4th, 2008 at 02:43 PM. Reason: Grammer
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