The whole point of the project is to recreate as much of the level as physically possible. Visually. Weapons really aren't much of my concern. Which is why I could care less if the weapons are ripped, it will have no effect on game play, and with Choking's shader skills and CAD's effect skills it will have no visual difference either. Again my only concern is getting the scenery and BSP so look as exact as possible. No more discussion of ripped content.

Should have more progress either today or tomorrow.