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Thread: Pardon Our Dust.

  1. #81
    "Think Different" Masterz1337's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by BobtheGreatII View Post
    Oh that's hot.
    http://img151.imageshack.us/my.php?i...0515005tz2.jpg
    http://img219.imageshack.us/my.php?i...3441751sj3.jpg
    http://img219.imageshack.us/my.php?i...1542594hv1.jpg






    The MC skin is old in some of those shots, as well as forerunner textures, ignore it.
    Last edited by Masterz1337; November 1st, 2008 at 11:01 PM.

  2. #82
    Looking for his home. Apoc4lypse's Avatar
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    Re: Pardon Our Dust.

    hmm I think it looks pretty good, in some spots the armor looks like its wrinkled where it shouldn't be but other than that good work.

    Side note: everyone is going to complain about the MC, everyone has the own opinion on the issue, some like halo 2 armor, some hate it, some like the old armor better than the halo 2 or 3 armors...

  3. #83

    Re: Pardon Our Dust.

    It might be hard on the team, think of Halo 2 as a example.

    Delta Halo and Regret were both the same map, just with different BSP loads.

    Sacred Icon and Quarantine Zone are the same thing. Just different BSP loads.

    Although High Charity, Gravemind, and the two arbiter levels based on activating the ring (I cant for the life of me remember the names :P) Were the levels that not played together.

    What Im trying to say is: Halo 2 had that system of where it split a map in two, allowing a bigger campaign, but in reality, it was two maps combined into one.

    Sorry if this doesnt make sense.

    Edit: Lol same post time :P

  4. #84
    State your identity! Hotrod's Avatar
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    Re: Pardon Our Dust.

    That's cool, though it kind of ruins the effect of the "faceless soldier" that Master Chief is.

  5. #85

    Re: Pardon Our Dust.

    Quote Originally Posted by CodeBrain View Post
    Delta Halo and Regret were both the same map, just with different BSP loads.

    Sacred Icon and Quarantine Zone are the same thing. Just different BSP loads.
    Um, I don't know where you're getting this information from, but it's bogus.

  6. #86
    "Think Different" Masterz1337's Avatar
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    Re: Pardon Our Dust.

    Yeah H2 maps are 2 diferent maps, but it can carry over player weapons and such. It's not what you described.

  7. #87
    Chasing Meteors Sever's Avatar
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    Re: Pardon Our Dust.

    The only ones in H2 that could possibly use the same bsp's would be The Arbiter and The Oracle... I don't know what campaign you've been playing, but every other level is a continuation, not a second pass, of the preceding level.

  8. #88

    Re: Pardon Our Dust.

    Sorry about that, Im blowing out of my ass apparently, Im too tired >_<


  9. #89
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Pardon Our Dust.

    Wait, why would you model a face behind the visor, unless the face is part of the bitmap? Could someone clarify that for my. Thanks.

  10. #90
    Movie Maker Siliconmaster's Avatar
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    Re: Pardon Our Dust.

    Quote Originally Posted by FlamingRain View Post
    Ah, that's cool.
    I was saying the exact same thing as I scrolled past your post. =P

    Quote Originally Posted by Hotrod View Post
    That's cool, though it kind of ruins the effect of the "faceless soldier" that Master Chief is.
    Possibly, but it is so vague and unrefined that unless you take a really close look, via a screenshot for example, you won't really be able to look into the helmet. I don't think it will ruin the effect. Plus, it does make sense that you would be able to see his face, at least slightly.

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