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Thread: Helipad Search

  1. #1
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    Helipad Search

    Hi,

    I am new to these threads, but most of you should know me from Halo Maps.

    I am searching for people to join our team, "Helipad Studios Game Development Team".

    We do not "Just" work on Halo Custom Edition maps, we also are working on a project, "Halo: The Fall of Reach" CGI movie. Being done using AutoDesk Maya 2008, 3ds Max 8.0, and various other software.

    (For reference, if you do not have software, or experience, we can teach, and offer it.)

    I hope this does not sound like an advertisement, but I had to say it how it is, and its also because not many people think we can/are doing this. The script is being worked on by our Writer/Weapons Modeler, Fabian Jr.

    If you want to join, see me on Xfire (KillerKip1) or message me, or even post here in this thread!

    I am happy to answer questions about our World War II map (Developing), Ranger Track (Developing), Desert Dunes (Developing), or "Halo: The Fall of Reach" CGI movie.
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  2. #2
    chilango Con's Avatar
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    Re: Helipad Search

    People would be more willing to join your team if you show examples of work you've done already.
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  3. #3
    Glorious Beacon of Light Disaster's Avatar
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    Re: Helipad Search

    Quote Originally Posted by Conscars View Post
    People would be more willing to join your team if you show examples of work you've done already.
    ^

    And considering your work is 99% halo related, shouldn't this be in the Halo Section?
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  4. #4
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    Re: Helipad Search

    Quote Originally Posted by disaster View Post
    ^

    And considering your work is 99% halo related, shouldn't this be in the Halo Section?
    I guess, Here's our "Released" work, we have much unreleased stuff.
    http://forum.halomaps.org/index.cfm?...&topicID=22466

    Cody did all of the vehicles (except the coronet and those 2 demolished vehicles, they are from flat out 2, but cody converted them, animated them, rigged, etc.)
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  5. #5
    chilango Con's Avatar
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    Re: Helipad Search

    That's some pretty shifty work, that thread speaks for itself. I couldn't definitely say that any of that work is by your team. I could be wrong, but it's your job to convince us otherwise.
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  6. #6
    Glorious Beacon of Light Disaster's Avatar
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    Re: Helipad Search

    Seems like it would be "Cody's" Map and not your team map because if you needed a whole team to make that, then what you have on your agenda will most likely never happen.
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  7. #7
    Senior Membe Syuusuke's Avatar
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    Re: Helipad Search

    I can't believe I took the time to read that thread.

    How do you get things done in Halo with those settings?
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  8. #8
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    Re: Helipad Search

    Quote Originally Posted by disaster View Post
    Seems like it would be "Cody's" Map and not your team map because if you needed a whole team to make that, then what you have on your agenda will most likely never happen.
    That thread is for Cody's ranger and the map thats being built for it, and its content.

    And I assure you, that is Cody's models, all of those vehicles are. Cody is our vehicles designer, he has been with us since the start. Be modeled the Range after his own Ford Ranger.

    We put the work out, that we feel is ready to be shown, not work that is "half-done".

    Anyway, its up to you to join or not, I should'nt have to convince you, but since you ask to be convinced, I gave you some proof of Helipad Studios' current potential.

    Our team age range is 11 years old - 25 years old.
    (as a reference to the fact we do not discriminate age.)

    We are strictly against infringment and illegally obtained items.
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  9. #9
    FOR THE EMPEROR! Jean-Luc's Avatar
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    Re: Helipad Search

    Well uh...couple things, and don't take any of this as negative, because it's not intended that way.

    First off, reading the thread about Cody's Ranger model. His grammar is nothing short of frightening, and it shows a level of un-professionalism, and I'm sorry, but it should not take 8 months to model that truck. Ever. 8 days? Maybe.

    I appreciate that you guys want to take on a project like making The Fall of Reach into a movie. It's an ambitious project to be sure, but I'm sure it would be entertaining.

    To get you on the right track, here are a few things I suggest:

    1) Get a larger team. 5 people will not cut it for making a film, that's just asking for too much work from those people, and it also means an incredibly long development cycle.

    2) Upgrade your hardware. If you want a really top-notch quality fan film, you need hardware that can run the programs you wish to use, and by looking at the Halo screenshots with the bad shaders, whoever took those images has a very bad system.

    3) Look at tutorials, and practice a lot of techniques to improve everyone's skills before you attempt to take on a movie.

    4) Concept art is your friend. Make lots of it.


    Good Luck!
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  10. #10
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Helipad Search

    Aren't you the guys that thought you could make a Halo: Fall of Reach game and sell it to MS?

    E: why is a boxy ford ranger 12k polies? get a new modeler.
    Last edited by SnaFuBAR; December 14th, 2008 at 03:31 PM.
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