We all know Halo 3 pc is going to come to us, the real question is, will the Editing kit be like H2V's?
Already is kinda, it runs like crap compared to engines these days, and there's so many hardcoded limitations.
But still, there's so much more that could be done with the H1 engine. I'd like to see more creative weapons, all I really see are weapons based on real-life weapons or other weapons in the Halo universe. I honestly can't believe I'm the only guy who attempted an accurate Shock Rifle.
I'd imagine people would be trying to convert Quake weapons, Marathon weapons, Doom weapons, all that crazy shit. There's so many posibilities of what you can do with projectiles. Have a projectile explode into another projectile, which releases a crap load of other projectiles. Shit like that, outside of the box.
Sorry for trailing off, just some thoughts, lolz
Last edited by t3h m00kz; January 1st, 2009 at 05:52 PM.
I don't plan on releasing another HEK mod.
But that doesn't mean I'm not thinking about tools for H2V. I made a sound upgrader (from h1 to h2) a while back along with some model tools a while back. Just when I work on H2 stuff, I'm more aiming towards H2X, H2V has lower priority.
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