Page 82 of 159 FirstFirst ... 32 72 80 81 82 83 84 92 132 ... LastLast
Results 811 to 820 of 1583

Thread: High-Resolution-Halo

  1. #811
    I LOVE mint tea! Bad Waffle's Avatar
    Join Date
    Sep 2006
    Location
    In my house, duh
    Posts
    2,285

    Re: High-Resolution-Halo

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    I have no idea how to make youtube do highres videos.
    Reply With Quote

  2. #812
    I'll kill you... dark57's Avatar
    Join Date
    Dec 2008
    Posts
    459

    Re: High-Resolution-Halo

    AR sounds like an airsoft gun lol.
    Reply With Quote

  3. #813
    Senior Member Anton's Avatar
    Join Date
    Dec 2006
    Location
    Corbin
    Posts
    672

    Re: High-Resolution-Halo

    I like the AR sounds and I have no clue as to why. Is that map just a circular tube? Either way those shaders are nice.
    Reply With Quote

  4. #814
    am I an oldfag yet? Heathen's Avatar
    Join Date
    Feb 2008
    Location
    a
    Posts
    9,534

    Re: High-Resolution-Halo

    add &fmt=6 to the url.
    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.
    E: also ew at the AR sounds.
    Reply With Quote

  5. #815
    quatamalos NuggetWarmer's Avatar
    Join Date
    Dec 2007
    Location
    Dallas, Texas
    Posts
    1,341

    Re: High-Resolution-Halo

    AR model looks like one of H3MT's many AR's, which is bad. The muzzle flash could use less suck. At the moment, it looks as if you just cut it out of a picture. The skin for the AR is really grainy and looks like stone, and the sound is , as mentioned. Shaders look pretty good so far, would be nice if we could see the actual texture for the cave walls though. Those look more interesting.
    Reply With Quote

  6. #816
    ლ(-_-ლ) Reaper Man's Avatar
    Join Date
    Sep 2006
    Location
    Los Angeles
    Posts
    3,469

    Re: High-Resolution-Halo

    Bricks were shat. That is amazing, WoL.
    Reply With Quote

  7. #817
    I LOVE mint tea! Bad Waffle's Avatar
    Join Date
    Sep 2006
    Location
    In my house, duh
    Posts
    2,285

    Re: High-Resolution-Halo

    Quote Originally Posted by dark57 View Post
    AR sounds like an airsoft gun lol.
    Quote Originally Posted by T1xAnton View Post
    I like the AR sounds and I have no clue as to why. Is that map just a circular tube? Either way those shaders are nice.
    Yep, this map is just a tube. And guys, the ar sound isn't working and the skin obviously isn't done.

    Quote Originally Posted by NuggetWarmer View Post
    AR model looks like one of H3MT's many AR's, which is bad. The muzzle flash could use less suck. At the moment, it looks as if you just cut it out of a picture. The skin for the AR is really grainy and looks like stone, and the sound is , as mentioned. Shaders look pretty good so far, would be nice if we could see the actual texture for the cave walls though. Those look more interesting.
    Surely.






    If you screw around with these, you'll realize that these right here aren't exactly finished. I'll get to it, i promise!

    Quote Originally Posted by Reaper Man View Post
    Bricks were shat. That is amazing, WoL.
    Thanks, man.



    Also, i just uploaded the file to my share.

    wol.modacity.net/caverntest.avi
    Reply With Quote

  8. #818
    j͆ͪ͟c̓̊͜a̎ͨ̈́ͧṗ̵ ̏ͭ̃sͪ̊͊̒͌̒̏t͗͗ͩͮo̧̊̒̎̽̇̌̋ṗ̸ͪ͑ͩ̐ InnerGoat's Avatar
    Join Date
    Aug 2006
    Location
    j͆ͪ͟c̓̊͜a̎ͨ̈́ͧṗ̵ ̏ͭ̃s&#87
    Posts
    1,493

    Re: High-Resolution-Halo

    Hey thats lookin p cool man care to share :awesome:
    Reply With Quote

  9. #819
    Senior Member
    Join Date
    Jun 2007
    Posts
    5,414

    Re: High-Resolution-Halo

    Nice stuff man. Almost can't believe that's halo.
    Reply With Quote

  10. #820

    Re: High-Resolution-Halo

    o i c wut u did thar with those textures. Clever. I might copy that technique.

    Not bad. I have to say, I'm loving the rocks, although in some places the extreme angle on the skin makes it look rather odd, the fact that the texture represents depth that the eye expects to see at that angle. Now sure what you can do about that, though, aside from maybe height-mapping the model to match the contours of the rocks in the texture a bit more, but that doesn't really sound like a good idea. Anyway, it's pretty inspirational.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •