Page 269 of 645 FirstFirst ... 169 219 259 267 268 269 270 271 279 319 369 ... LastLast
Results 2,681 to 2,690 of 6443

Thread: Quick-Crit 2008-2009

  1. #2681
    Senior Member Geo's Avatar
    Join Date
    Jan 2008
    Posts
    381

    Re: The Studio Quick-Crit Thread

    This is a male character model underlay that I'm working on for the Source Engine.

    Tri-count: About 2000


  2. #2682

    Re: The Studio Quick-Crit Thread

    He is leaning forward too much and his arms need to move forward a bit.

  3. #2683
    Senior Member Geo's Avatar
    Join Date
    Jan 2008
    Posts
    381

    Re: The Studio Quick-Crit Thread

    I can agree with you on the arms, but the model isnt even fucking rigged. Leaning forward is nothing.

  4. #2684
    Banned LinkandKvel's Avatar
    Join Date
    Sep 2006
    Posts
    1,396

    Re: The Studio Quick-Crit Thread

    Not sure exactly what it's called, but the area behind his knee is too thin. Also are there any elbows?

  5. #2685

    Re: The Studio Quick-Crit Thread

    It doesnt have to be rigged for it to look like its leaning forward.

  6. #2686
    Senior Member Geo's Avatar
    Join Date
    Jan 2008
    Posts
    381

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by LinkandKvel View Post
    Not sure exactly what it's called, but the area behind his knee is too thin. Also are there any elbows?
    Omg haha. I didn't even notice that. I'll get on it. And like I said at halomaps DEE, it doesn't matter if hes leaning forward like that before he is rigged.

  7. #2687
    Senior Member ICEE's Avatar
    Join Date
    Apr 2007
    Posts
    4,693

    Re: The Studio Quick-Crit Thread

    I think I get what dee means. From the knee up, it looks curved outward. Rigging could fix it I suppose though..

  8. #2688
    sexy pose JunkfoodMan's Avatar
    Join Date
    Sep 2006
    Location
    London, England
    Posts
    679

    Re: The Studio Quick-Crit Thread

    he looks too bulgy. his muscles/structure needs to be more subtle.

  9. #2689
    Senior Member
    Join Date
    Jun 2007
    Posts
    5,414

    Re: The Studio Quick-Crit Thread





    And an incredibly bad top view render to give a better idea of the layout I've setup here.



    Also the cave doesnt go anywhere, and will probably lead to some forerunner room with a teleporter leading to somewhere else.

  10. #2690
    Cancer paladin's Avatar
    Join Date
    Dec 2006
    Location
    DGG558
    Posts
    4,614

    Re: The Studio Quick-Crit Thread

    Looks good. I'd do a little more geometry in the cliffs but looks great.

Thread Information

Users Browsing this Thread

There are currently 9 users browsing this thread. (0 members and 9 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •