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Thread: High-Resolution-Halo

  1. #1201

    Re: High-Resolution-Halo

    I believe polar posted a fix for that for the original flag a while ago using a modified point physics, or something.
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  2. #1202
    Senior Member ICEE's Avatar
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    Re: High-Resolution-Halo

    interesting. If anyone digs that up I'd like to look into it
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  3. #1203

    Re: High-Resolution-Halo

    http://hce.halomaps.org/index.cfm?fid=2479

    They're included in there.
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  4. #1204
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: High-Resolution-Halo

    oooooh...thanks CAD
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  5. #1205
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: High-Resolution-Halo

    I love this thread

    also if you need any more stress tests as far as performance on shitty cards goes, you know where to ask
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  6. #1206
    Senior Member Hunter's Avatar
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    Re: High-Resolution-Halo

    Quote Originally Posted by CtrlAltDestroy View Post
    Better yet, remove the mudflaps from the model and use a .flag attachment widget for them. This way they'll have wind/explosion physics and all that good stuff as well.
    I like that idea :P

    WoL, How big do you want this Albertross?
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  7. #1207
    and Masterz1337 too! Advancebo's Avatar
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    Re: High-Resolution-Halo

    Quote Originally Posted by Hunter View Post
    I like that idea :P

    WoL, How big do you want this Albertross?
    Probaly as big it is in the game :V
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  8. #1208
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: High-Resolution-Halo

    Quote Originally Posted by CtrlAltDestroy View Post
    I believe polar posted a fix for that for the original flag a while ago using a modified point physics, or something.
    Yeah, I modified the point physics tag to have collision and much less elasticity.
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  9. #1209
    Senior Member Hunter's Avatar
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    Re: High-Resolution-Halo

    Boba has PM'ed me some designs of it, and it does not look like that in the designs. He told me that the part you see in the games is just the cargo bay. So that means it may be bigger than the pelican.

    Edit: I will probably make this one, I have some good ideas for it seems I cannot really use much of this image for the design because it is a small sketch. I will just make it a simular shape. It would probably be a nice vehicle to actually use.
    Last edited by Hunter; February 6th, 2009 at 08:50 AM.
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  10. #1210
    I was like Um. Delta4907's Avatar
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    Re: High-Resolution-Halo

    If you look at the Albatross model from Halo 2's Relic in max (after ripping it of course), you'll see that the cockpit is about 75% the size of the cargo bay. I'll get a render in a minute.
    Last edited by Delta4907; February 7th, 2009 at 01:41 AM.
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