I've updated my original post with "licensing" information.
Ok well I've been working on a version of Rob Oplawar's BCE health blur effect for multiplayer. And it's pretty much done!
Here's the file containing:
Script
Zoom bitmaps
HUD tags
readme
Here's a Youtube vid showing the effect:
Here's the raw script (doesn't contain comments, just as a quick look):
As some of you may be already be aware, the convolution effect screws up the zoom bitmap. I believe this is because the zoom uses it's own convolution effect and (cinematic_screen_effect_start 1) stops this effect, which also stops the bitmaps. The workaround I have found is to move the bitmaps from the Screen Effect section to the Crosshairs section of the weapons' hud tag. This is done for all weapons that have a zoom.
Luckily, the zoom bitmaps look almost exactly the same as the originals.
I was the only one working on this. You guys can do whatever you want with the script, bitmaps and hud tags. Thanks to Rob for explaining the convolution effect and it's script code.
I haven't tested this code on a dedicated server so there *might* be some bugs.
Good luck!
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