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Thread: [Gallery] DEEhunter's Light arrays

  1. #91

    Re: [Gallery] DEEhunter's Light arrays

    Go back and read that more experienced people said? I just posted it an advancebo said that it looks like its from sandbox. Then we just moved on to the flood calcium deposit I made. There was no crit made to that in the past. That sky was originally for a ambient cubemap pack I was planning on making.
    Last edited by DEElekgolo; February 13th, 2009 at 03:14 PM.
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  2. #92
    got dam forumers.... SnaFuBAR's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Quote Originally Posted by DEEhunter View Post
    Preview of a sky for a map.
    Then why did you specifically say it was a sky for a map, and not a cubemap wip?

    And I repeat myself:
    Quote Originally Posted by SnaFuBAR View Post
    where'd you get the texture and what the hell is that supposed to be?
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  3. #93
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Quote Originally Posted by SnaFuBAR View Post
    where'd you get the texture and what the hell is that supposed to be?
    .
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  4. #94
    got dam forumers.... SnaFuBAR's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    PS: tri count matters, not poly count, hth
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  5. #95

    Re: [Gallery] DEEhunter's Light arrays

    Its supposed to be a pillar used in sewage systems and flood gates. Also its 369 tris.
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  6. #96
    and Masterz1337 too! Advancebo's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Quote Originally Posted by DEEhunter View Post
    Go back and read that more experienced people said? I just posted it an advancebo said that it looks like its from sandbox. Then we just moved on to the flood calcium deposit I made. There was no crit made to that in the past. That sky was originally for a ambient cubemap pack I was planning on making.
    I didnt say that, did i?
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  7. #97
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Quote Originally Posted by SnaFuBAR View Post
    PS: tri count matters, not poly count, hth
    You'll notice looking at the image, that everything is in quads. So if you really wanna know how many tri's there are, I would think you could figure it out for yourself.

    Also, Masterz: He only said that it was a preview of the sky, he never said it was the actual bitmap he was using for the sky. It could very well be just a screen shot of a section of it, or a piece of the cubemap or something.
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  8. #98

    Re: [Gallery] DEEhunter's Light arrays

    It was a preview render for presentation.
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  9. #99
    got dam forumers.... SnaFuBAR's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Quote Originally Posted by Corndogman View Post
    You'll notice looking at the image, that everything is in quads. So if you really wanna know how many tri's there are, I would think you could figure it out for yourself.
    If there are stray verts, it will make your assumption inaccurate. Use your head.
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  10. #100
    "Think Different" Masterz1337's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Quote Originally Posted by DEEhunter View Post
    Go back and read that more experienced people said? I just posted it an advancebo said that it looks like its from sandbox. Then we just moved on to the flood calcium deposit I made. There was no crit made to that in the past. That sky was originally for a ambient cubemap pack I was planning on making.
    No offense to advancebo, and not to toot my own horn, but he's not nearly as experienced as people like me and Choking Victim. It doesn't matter what your sky looks like, it matters if you're doing it right. You're skies are so crude, and goes against the established norm.
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