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Thread: High-Resolution-Halo

  1. #1291
    Senior Member Hunter's Avatar
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    Re: High-Resolution-Halo

    I think it would be a better idea for WoL to ask BobtheGreat, ExAm and other people to model this kind of stuff for him. I am seriously not at a high enough standered for this stuff...
    Last edited by Hunter; February 15th, 2009 at 02:57 PM.
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  2. #1292

    Re: High-Resolution-Halo




    Quote Originally Posted by SnaFuBAR View Post
    Maintainence steps and a grab handle on the side of the turret.
    Ok.

    Quote Originally Posted by WaveAFlag View Post
    The modelling looks a little on the weak side where the turret barrel meets the turret. Add something there.
    What? Add what? That section didn't change through all 3 Halo games. I'm not sure what I could add... Ideas please?

    Quote Originally Posted by n00b1n8R View Post
    ^
    If they're meant to be a ladder to get ontop of the turret, get rid of them and stick them on the side so it looks like somebody could actually climb there.
    It's not a ladder guys, seriously. It's a place to put nets and cargo and what not, see pics of the back ot the Halo 3 Scorpion.
    The tubeing over where the exhaust pipes on the origional H1 tank were look stupid too.
    What are you talking about?
    Perhaps put some kind of optical equipment there? (and where's the antennae??)
    You really lost me here.
    And the Antennae are on the top where those cylinders are. The antennae aren't part of the model...
    And what's that optics thing you've got sticking out from where the second diver seat was?
    Just that, optics. The second driver seat was a fluke in the first Halo. They changed it and put what I guess, are optics, in Halo 2, and carried that through to Halo 3. See Pictures above.

    Did I cover everything?
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  3. #1293
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: High-Resolution-Halo

    The two driver's seats were not a fluke. It was implied that it took two marines to operate the tank, but the Chief could do it all by himself because of Cortana.

    Other than that, your analysis is good. Just had to point that out because I'm OCD.
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  4. #1294
    Senior Member Hunter's Avatar
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    Re: High-Resolution-Halo

    :O I cant design for shit... I am epic fail.. not HaloWars.
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  5. #1295
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    Re: High-Resolution-Halo

    Quote Originally Posted by Warsaw View Post
    The two driver's seats were not a fluke. It was implied that it took two marines to operate the tank, but the Chief could do it all by himself because of Cortana.

    Other than that, your analysis is good. Just had to point that out because I'm OCD.
    This. I always pictured the MC leaning over to control both seats at once

    Also, I'm still bugged by the density of wire at the back of the turret and on the back of the tank. With the lights, it serves a purpose. On the top, with those dimensions, it doesn't look like it serves a function at all
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  6. #1296
    swag under pressure Boba's Avatar
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    Re: High-Resolution-Halo

    Here's a few rather nit-picky suggestions, more ideas than anything. :d


    By turret optics i mean something like this: (above the barrel)


    If a spot is already being occupied by something else, disregard it. d:
    Last edited by Boba; February 15th, 2009 at 05:50 PM.
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  7. #1297

    Re: High-Resolution-Halo

    Fixed some stuff:




    Edit:

    Just missed your post. I'll get those little details put on... Dunno if I like the sight and camera on top of the turret like that though.
    Last edited by BobtheGreatII; February 15th, 2009 at 05:50 PM.
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  8. #1298
    I LOVE mint tea! Bad Waffle's Avatar
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    Re: High-Resolution-Halo

    Boba has the right idea, he got down what i was thinking. Tank is looking sexellent.
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  9. #1299
    Splendid! ExAm's Avatar
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    Re: High-Resolution-Halo

    I always liked the barrel's original oblong shape. Maybe bring that back?
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  10. #1300
    and Masterz1337 too! Advancebo's Avatar
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    Re: High-Resolution-Halo

    @Hunter and Anton:
    Its not an Albatross, its a larger carrier. It doesnt have an actual name. Its from the Art of Halo, that has concepts from Halo 1 and 2.

    Since it does not have a name, I call it the Stork.
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