Page 135 of 159 FirstFirst ... 35 85 125 133 134 135 136 137 145 ... LastLast
Results 1,341 to 1,350 of 1583

Thread: High-Resolution-Halo

  1. #1341
    Untruely Bannable~ Inferno's Avatar
    Join Date
    Aug 2007
    Location
    In a Place
    Posts
    5,166

    Re: High-Resolution-Halo

    I remember using the tank turret to get in the trees Halo xbox with a sniper. Good times.
    Reply With Quote

  2. #1342
    I LOVE mint tea! Bad Waffle's Avatar
    Join Date
    Sep 2006
    Location
    In my house, duh
    Posts
    2,285

    Re: High-Resolution-Halo

    Also bob, if you ever compile more things for HRH, here's how the hierarchy works for the tags. We have a base folder in the tags folder called "HRH" in which we have all the tags. It looks like this.

    HRH
    -Vehicles
    --Scorpion
    --Warthog
    --Ghost
    --etc etc

    -Scenery
    --human_city
    ---(all of your recent scenery)

    -Characters
    --cyborg

    -Item Collections
    --single
    --powerups

    -Weapons
    --shotgun
    --assault_rifle
    --sniper_rifle
    --etc etc


    etc etc etc


    So if you were to compile the scorpion, the files would go into (Data/hrh/vehicles/scorpion) for compilation.
    Reply With Quote

  3. #1343

    Re: High-Resolution-Halo

    Quote Originally Posted by Bad Waffle View Post
    Also bob, if you ever compile more things for HRH, here's how the hierarchy works for the tags. We have a base folder in the tags folder called "HRH" in which we have all the tags. It looks like this.

    HRH
    -Vehicles
    --Scorpion
    --Warthog
    --Ghost
    --etc etc

    -Scenery
    --human_city
    ---(all of your recent scenery)

    -Characters
    --cyborg

    -Item Collections
    --single
    --powerups

    -Weapons
    --shotgun
    --assault_rifle
    --sniper_rifle
    --etc etc


    etc etc etc


    So if you were to compile the scorpion, the files would go into (Data/hrh/vehicles/scorpion) for compilation.
    Oh alright... I was just putting stuff in:
    data/highreshalo/vehicles/scorpion...

    So it will just take the renaming of a folder and some stuff within gorilla.
    Reply With Quote

  4. #1344
    I LOVE mint tea! Bad Waffle's Avatar
    Join Date
    Sep 2006
    Location
    In my house, duh
    Posts
    2,285

    Re: High-Resolution-Halo

    aye, that it will
    Reply With Quote

  5. #1345
    swag under pressure Boba's Avatar
    Join Date
    Sep 2006
    Location
    Arkansas
    Posts
    1,423

    Re: High-Resolution-Halo

    Quote Originally Posted by BobtheGreatII View Post


    My last update for the night.
    That looks great man! I never even noticed those optics! 0_o Sorry about the shitfest over the optics, I wouldn't have even suggested them had I noticed those. I honestly think those are much cooler than my idea, man. I really liked how it turned out!

    Bob, i would listen to boba, because he knows what he's saying. (most of the time )
    You've got to feel around in the dark before you find the light switch!
    Last edited by Boba; February 16th, 2009 at 05:46 PM.
    Reply With Quote

  6. #1346
    "Think Different" Masterz1337's Avatar
    Join Date
    Sep 2006
    Posts
    4,405

    Re: High-Resolution-Halo

    Quote Originally Posted by Bad Waffle View Post
    The chaingun is already there. The barrel length should stay the same. If it's longer, it would be easier to make a tank "ramp" to get say a flag carrier into a spot he shouldn't be. I've done it before, man.
    I was merely thinking of what would be artisticly better. Although I don't really see how bad it could be, If someone can co-ordinate well enough to use the tank to boost the player I don't see how big a problem it could actually be. Plus when was the last time you saw someone play CTF with tanks?
    Reply With Quote

  7. #1347
    "Think Different" Masterz1337's Avatar
    Join Date
    Sep 2006
    Posts
    4,405

    Re: High-Resolution-Halo

    Quote Originally Posted by p0lar_bear View Post
    Extend the model, don't extend the collision geometry?

    Unless you're looking to have collision data be 100% accurate.
    He's going to have to have colli models even lower poly then H1 Colli models if he's going to want to squeeze in all the high res content. Bad Waffle, do you plan to make LODs for any of this content?
    Reply With Quote

  8. #1348
    Intellektueller Bastinka's Avatar
    Join Date
    Feb 2007
    Location
    Berlin, Deutschland
    Posts
    2,643

    Re: High-Resolution-Halo



    Thats all I have to say.
    Reply With Quote

  9. #1349
    "Think Different" Masterz1337's Avatar
    Join Date
    Sep 2006
    Posts
    4,405

    Re: High-Resolution-Halo

    Quote Originally Posted by Bad Waffle View Post
    The chaingun is already there. The barrel length should stay the same. If it's longer, it would be easier to make a tank "ramp" to get say a flag carrier into a spot he shouldn't be. I've done it before, man.
    Also I don't see the chaingun. If it's the 2 bars next to the optics, then I think you guys could most certainly do a lot better
    Reply With Quote

  10. #1350
    am I an oldfag yet? Heathen's Avatar
    Join Date
    Feb 2008
    Location
    a
    Posts
    9,534

    Re: High-Resolution-Halo

    I'd rather that rounded rectangle shape on the end of the barrel it used to have :[
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 6 users browsing this thread. (0 members and 6 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •