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Thread: UT2K4 Map Pack

  1. #11
    Rusty spoons FTW! Vern125's Avatar
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    Re: UT2K4 Map Pack released

    That looks really cool! I haven't really gotten to play Unreal for a while.
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  2. #12
    got dam forumers.... SnaFuBAR's Avatar
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    Re: UT2K4 Map Pack released

    i'll give this a go after some work tomorrow
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  3. #13

    Re: UT2K4 Map Pack released

    Quote Originally Posted by SnaFuBAR View Post
    i'll give this a go after some work tomorrow
    ^this

    I'm actually going to load them up and look around right now, but I'm too tired to go online.
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  4. #14

    Re: UT2K4 Map Pack released

    I'm having an issue with exceptions on Deck over the net... I'm not sure why, only some players get it, others don't. The scripts don't work 100% either. They only kill some of the players.

    Would somebody be willing to help me look into this? I'm not much of a scripter.


    (script continuous "deathbox"
    (begin
    (if (= (volume_test_object deathbox (list_get (players) 0)) true)
    (begin
    (unit_kill (unit (list_get (players) 0)))
    )
    )
    (if (= (volume_test_object deathbox (list_get (players) 1)) true)
    (begin
    (unit_kill (unit (list_get (players) 1)))
    )
    )
    (if (= (volume_test_object deathbox (list_get (players) 2)) true)
    (begin
    (unit_kill (unit (list_get (players) 2)))
    )
    )
    (if (= (volume_test_object deathbox (list_get (players) 3)) true)
    (begin
    (unit_kill (unit (list_get (players) 3)))
    )
    )
    (if (= (volume_test_object deathbox (list_get (players) 4)) true)
    (begin
    (unit_kill (unit (list_get (players) 4)))
    )
    )
    (if (= (volume_test_object deathbox (list_get (players) 5)) true)
    (begin
    (unit_kill (unit (list_get (players) 5)))
    )
    )
    (if (= (volume_test_object deathbox (list_get (players) 6)) true)
    (begin
    (unit_kill (unit (list_get (players) 6)))
    )
    )
    (if (= (volume_test_object deathbox (list_get (players) 7)) true)
    (begin
    (unit_kill (unit (list_get (players) 7)))
    )
    )
    (if (= (volume_test_object deathbox (list_get (players) 8)) true)
    (begin
    (unit_kill (unit (list_get (players) 8)))
    )
    )
    (if (= (volume_test_object deathbox (list_get (players) 9)) true)
    (begin
    (unit_kill (unit (list_get (players) 9)))
    )
    )
    (if (= (volume_test_object deathbox (list_get (players) 10)) true)
    (begin
    (unit_kill (unit (list_get (players) 10)))
    )
    )
    ( if (= (volume_test_object deathbox (list_get (players) 11)) true)
    (begin
    (unit_kill (unit (list_get (players) 11)))
    )
    )
    (if (= (volume_test_object deathbox (list_get (players) 12)) true)
    (begin
    (unit_kill (unit (list_get (players) 12)))
    )
    )
    (if (= (volume_test_object deathbox (list_get (players) 13)) true)
    (begin
    (unit_kill (unit (list_get (players) 13)))
    )
    )
    (if (= (volume_test_object deathbox (list_get (players) 14)) true)
    (begin
    (unit_kill (unit (list_get (players) 14)))
    )
    )
    (if (= (volume_test_object deathbox (list_get (players) 15)) true)
    (begin
    (unit_kill (unit (list_get (players) 15)))
    )
    )
    )
    )
    (script continuous "deathbox2"
    (begin
    (if (= (volume_test_object deathbox2 (list_get (players) 0)) true)
    (begin
    (unit_kill (unit (list_get (players) 0)))
    )
    )
    (if (= (volume_test_object deathbox2 (list_get (players) 1)) true)
    (begin
    (unit_kill (unit (list_get (players) 1)))
    )
    )
    (if (= (volume_test_object deathbox2 (list_get (players) 2)) true)
    (begin
    (unit_kill (unit (list_get (players) 2)))
    )
    )
    (if (= (volume_test_object deathbox2 (list_get (players) 3)) true)
    (begin
    (unit_kill (unit (list_get (players) 3)))
    )
    )
    (if (= (volume_test_object deathbox2 (list_get (players) 4)) true)
    (begin
    (unit_kill (unit (list_get (players) 4)))
    )
    )
    (if (= (volume_test_object deathbox2 (list_get (players) 5)) true)
    (begin
    (unit_kill (unit (list_get (players) 5)))
    )
    )
    (if (= (volume_test_object deathbox2 (list_get (players) 6)) true)
    (begin
    (unit_kill (unit (list_get (players) 6)))
    )
    )
    (if (= (volume_test_object deathbox2 (list_get (players) 7)) true)
    (begin
    (unit_kill (unit (list_get (players) 7)))
    )
    )
    (if (= (volume_test_object deathbox2 (list_get (players) 8)) true)
    (begin
    (unit_kill (unit (list_get (players) 8)))
    )
    )
    (if (= (volume_test_object deathbox2 (list_get (players) 9)) true)
    (begin
    (unit_kill (unit (list_get (players) 9)))
    )
    )
    (if (= (volume_test_object deathbox2 (list_get (players) 10)) true)
    (begin
    (unit_kill (unit (list_get (players) 10)))
    )
    )
    ( if (= (volume_test_object deathbox2 (list_get (players) 11)) true)
    (begin
    (unit_kill (unit (list_get (players) 11)))
    )
    )
    (if (= (volume_test_object deathbox2 (list_get (players) 12)) true)
    (begin
    (unit_kill (unit (list_get (players) 12)))
    )
    )
    (if (= (volume_test_object deathbox2 (list_get (players) 13)) true)
    (begin
    (unit_kill (unit (list_get (players) 13)))
    )
    )
    (if (= (volume_test_object deathbox2 (list_get (players) 14)) true)
    (begin
    (unit_kill (unit (list_get (players) 14)))
    )
    )
    (if (= (volume_test_object deathbox2 (list_get (players) 15)) true)
    (begin
    (unit_kill (unit (list_get (players) 15)))
    )
    )
    )
    )
    (script continuous "deathbox3"
    (begin
    (if (= (volume_test_object deathbox3 (list_get (players) 0)) true)
    (begin
    (unit_kill (unit (list_get (players) 0)))
    )
    )
    (if (= (volume_test_object deathbox3 (list_get (players) 1)) true)
    (begin
    (unit_kill (unit (list_get (players) 1)))
    )
    )
    (if (= (volume_test_object deathbox3 (list_get (players) 2)) true)
    (begin
    (unit_kill (unit (list_get (players) 2)))
    )
    )
    (if (= (volume_test_object deathbox3 (list_get (players) 3)) true)
    (begin
    (unit_kill (unit (list_get (players) 3)))
    )
    )
    (if (= (volume_test_object deathbox3 (list_get (players) 4)) true)
    (begin
    (unit_kill (unit (list_get (players) 4)))
    )
    )
    (if (= (volume_test_object deathbox3 (list_get (players) 5)) true)
    (begin
    (unit_kill (unit (list_get (players) 5)))
    )
    )
    (if (= (volume_test_object deathbox3 (list_get (players) 6)) true)
    (begin
    (unit_kill (unit (list_get (players) 6)))
    )
    )
    (if (= (volume_test_object deathbox3 (list_get (players) 7)) true)
    (begin
    (unit_kill (unit (list_get (players) 7)))
    )
    )
    (if (= (volume_test_object deathbox3 (list_get (players) 8)) true)
    (begin
    (unit_kill (unit (list_get (players) 8)))
    )
    )
    (if (= (volume_test_object deathbox3 (list_get (players) 9)) true)
    (begin
    (unit_kill (unit (list_get (players) 9)))
    )
    )
    (if (= (volume_test_object deathbox3 (list_get (players) 10)) true)
    (begin
    (unit_kill (unit (list_get (players) 10)))
    )
    )
    ( if (= (volume_test_object deathbox3 (list_get (players) 11)) true)
    (begin
    (unit_kill (unit (list_get (players) 11)))
    )
    )
    (if (= (volume_test_object deathbox3 (list_get (players) 12)) true)
    (begin
    (unit_kill (unit (list_get (players) 12)))
    )
    )
    (if (= (volume_test_object deathbox3 (list_get (players) 13)) true)
    (begin
    (unit_kill (unit (list_get (players) 13)))
    )
    )
    (if (= (volume_test_object deathbox3 (list_get (players) 14)) true)
    (begin
    (unit_kill (unit (list_get (players) 14)))
    )
    )
    (if (= (volume_test_object deathbox3 (list_get (players) 15)) true)
    (begin
    (unit_kill (unit (list_get (players) 15)))
    )
    )
    )
    )


    E: Disregard that bullshit, Unit_Kill causes exceptions for non-hosts. I'm going to be using damage scenery. So sorry for the untested release.
    Last edited by t3h m00kz; February 18th, 2009 at 04:04 AM.
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  5. #15
    GT: Waht The Dunk Lex1337's Avatar
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    HD Deck Walkthrough

    NEED A DISPENSER HERE
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  6. #16

    Re: UT2K4 Map Pack released

    That's pretty bad-ass. If you don't mind, could I add that to the first post?

    Also, I'm uploading the map pack again via FileDripper and FileFactory. MegaUpload is fubar for me at the moment. They should be up within the next thirty minutes to an hour.

    Again, sorry for the untested release, I feel like a fuckin nub.
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  7. #17
    For Gnomejas sevlag's Avatar
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    Oct 2008
    Posts
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    Re: UT2K4 Map Pack released

    Quote Originally Posted by t3h m00kz View Post
    That's pretty bad-ass. If you don't mind, could I add that to the first post?

    Also, I'm uploading the map pack again via FileDripper and FileFactory. MegaUpload is fubar for me at the moment. They should be up within the next thirty minutes to an hour.

    Again, sorry for the untested release, I feel like a fuckin nub.
    no problem man, DL'd the map pack from HIV mirror and played it with a friend of mine who I gave the mirror link to, skill to kill man.
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  8. #18
    Untruely Bannable~ Inferno's Avatar
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    Re: UT2K4 Map Pack released

    My script is causing the crashes? I use that same script on like 4 of the IMP maps and have never had that problem.

    That is really odd.
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  9. #19
    kill anime users Rook's Avatar
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    Re: UT2K4 Map Pack released

    Downloading and hope to see some activity in the server! I love how the text displays unlike earlier.
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  10. #20
    Senior Member
    Join Date
    Nov 2007
    Posts
    2,576

    Re: UT2K4 Map Pack released

    Quote Originally Posted by Inferno View Post
    My script is causing the crashes? I use that same script on like 4 of the IMP maps and have never had that problem.

    That is really odd.
    Well, just to be sure you don't have any problems in your maps, use this script. Haven't had any problems with it yet, and its alot shorter then that script.
    (global short number 0)

    (script continuous deathbox

    (if (= (volume_test_object deathbox (unit (list_get (players) NUMBER))) 1)
    (unit_kill (unit (list_get (players) NUMBER))))

    (set number (+ number 1))
    (if (= (> number 15) 1) (set number 0))
    )
    Aside from that, this mod looks fantastic, can't wait to test these out.
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