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Thread: Canyonaro(Name not Final) WIP (Advancebo)

  1. #1
    and Masterz1337 too! Advancebo's Avatar
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    Canyonaro(Name not Final) WIP (Advancebo)







    The large structure you see is from here:
    http://hce.halomaps.org/index.cfm?fid=1706
    Edited by me.

    Still have a long way to go.

    Still need to model the terrain and cliffs, wondering if someone could do them for me after I am done with the forerunner and structures :V?
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  2. #2

    Re: Canyonaro(Name not Final) WIP (Advancebo)

    Quote Originally Posted by Advancebo View Post

    Still need to model the terrain and cliffs, wondering if someone could do them for me after I am done with the forerunner and structures :V?
    ...

    Gonna be honest, doesn't seem like you have put a whole lot of effort in to this. Throwing 'WIP' in the thread title doesn't give you an excuse to post what appears to be 1/10 of a map. And then you actually have the balls to ask someone else to do the cliffs? I suggest you show some potential of your own before asking for someone to help you.

    [/chewingyouout]

    I hope this turns out to be something nice, I'm rather curious how it will play.

    Edit: O shi- 999
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  3. #3
    lol modacity Timo's Avatar
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    Re: Canyonaro(Name not Final) WIP (Advancebo)

    Quote Originally Posted by Mass View Post
    Quote Originally Posted by Tweek View Post
    heres a tutorial:

    make a plane.
    Y-aligned (vertical)
    convert to editable poly

    grab one of the side edges, and hold shift, and move th edge out, do this like 5 times or somehting
    then select all the top edges, and hold shift, and drag em up,

    then drag em to the back a bit.
    then hold shift, drag em up again, and drag em to the back again.

    do that again 2 times.

    go into vertex mode, select all, apply noise modifyer, fuck with the values till your thing gets distorted enough.


    drag some verta manually to make it look more natural, Use the cut tool and move tool to add details and accents or fix any weird ness the noise could have made.







    ISN'T LISTENING FUN KIDS?


    Give it a go yourself before asking for help - you'll never learn how to if you don't try.
    Last edited by Timo; March 1st, 2009 at 02:12 AM. Reason: Quotes within quotes
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  4. #4
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    Re: Canyonaro(Name not Final) WIP (Advancebo)

    Needs a little more. I am a beginner and I can do that.
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  5. #5
    and Masterz1337 too! Advancebo's Avatar
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    Re: Canyonaro(Name not Final) WIP (Advancebo)

    Quote Originally Posted by Timo View Post
    Give it a go yourself before asking for help - you'll never learn how to if you don't try.
    thanks.
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  6. #6
    Untruely Bannable~ Inferno's Avatar
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    Re: Canyonaro(Name not Final) WIP (Advancebo)

    Why does everyone make generic forunner canyon 004? Get some variety! Space maps, flood maps, swamp map, arctic maps, human maps, orbital defense maps, maps based inside of asteroids!
    DO IT!
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  7. #7
    and Masterz1337 too! Advancebo's Avatar
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    Re: Canyonaro(Name not Final) WIP (Advancebo)

    What about an artificial Forerunner canyon with alot of tech? That way I wouldnt have to model cliffs and terrain.
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  8. #8
    Senior Member thehoodedsmack's Avatar
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    Re: Canyonaro(Name not Final) WIP (Advancebo)

    But then it would just be a pimp'd out box map... =_=
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    Re: Canyonaro(Name not Final) WIP (Advancebo)

    Quote Originally Posted by Advancebo View Post
    What about an artificial Forerunner canyon with alot of tech? That way I wouldnt have to model cliffs and terrain.
    Generic Tech Canyon 005.
    Think outside the box. Think of a environment that has been untouched by the modding community.
    Why not a canyon on the elite home world. Melding covenant architecture gracefully into the cliffs. You can keep your design and layout but change the style.
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  10. #10
    and Masterz1337 too! Advancebo's Avatar
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    Re: Canyonaro(Name not Final) WIP (Advancebo)

    I guess... First, I must learn Covenant
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