They are clear, they aren't supposed to have shadows... and the light is coming from above
or it might just be the angle
They are clear, they aren't supposed to have shadows... and the light is coming from above
or it might just be the angle
The shadows are canceled out by the diffuse light they give off.
Look carefully around the right sphere. There is a soft yellow-ish glow around it. (toward the bottom).
My screen's brightness is 100% so that might be way I'm seeing the little differences in your render, such as the glow/diffused light.
I'm not sure on how to change render setting, your best bet is to just try things and look online for tutorials.
iirc, if you play with the material's transparency/translucency, it will affect how strong a shadow it casts. It seems like right now it's actually working as a bit of a lens, refracting a bit of extra light down onto the surface below it.
Hmm. for some reason, I have tried different angles and that didn't work. Also, how would I set up the render to show shadows?
In the "General Parameters" of your light, there is a "Shadows" section, check the "On" box.
Its on, I don't know why its not rendering. Its probably this shitty integrated intel chipset
E: I'll just make a Tech thread for this
Last edited by RobertGraham; March 5th, 2009 at 08:05 PM.
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