Page 312 of 645 FirstFirst ... 212 262 302 310 311 312 313 314 322 362 412 ... LastLast
Results 3,111 to 3,120 of 6443

Thread: Quick-Crit 2008-2009

  1. #3111
    Banned
    Join Date
    Feb 2009
    Posts
    640

    Re: The Studio Quick-Crit Thread

    They are clear, they aren't supposed to have shadows... and the light is coming from above

    or it might just be the angle

  2. #3112
    Senior Member Anton's Avatar
    Join Date
    Dec 2006
    Location
    Corbin
    Posts
    672

    Re: The Studio Quick-Crit Thread

    The shadows are canceled out by the diffuse light they give off.

    Look carefully around the right sphere. There is a soft yellow-ish glow around it. (toward the bottom).

  3. #3113
    Banned
    Join Date
    Feb 2009
    Posts
    640

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Anton View Post
    The shadows are canceled out by the diffuse light they give off.

    Look carefully around the right sphere. There is a soft yellow-ish glow around it. (toward the bottom).
    hmm.. im not seeing it. Is there a way to throw a shadow down? Or do I just need to adjust the light?

  4. #3114
    Senior Member Anton's Avatar
    Join Date
    Dec 2006
    Location
    Corbin
    Posts
    672

    Re: The Studio Quick-Crit Thread

    My screen's brightness is 100% so that might be way I'm seeing the little differences in your render, such as the glow/diffused light.

    I'm not sure on how to change render setting, your best bet is to just try things and look online for tutorials.

  5. #3115

    Re: The Studio Quick-Crit Thread

    iirc, if you play with the material's transparency/translucency, it will affect how strong a shadow it casts. It seems like right now it's actually working as a bit of a lens, refracting a bit of extra light down onto the surface below it.

  6. #3116
    Splendid! ExAm's Avatar
    Join Date
    Dec 2006
    Location
    Santa Cruz, CA
    Posts
    8,558

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by RobertGraham View Post
    They are clear, they aren't supposed to have shadows... and the light is coming from above

    or it might just be the angle
    All glass objects have a shadow, due to the fact that they scatter some of the light going through them .

  7. #3117
    Glorious Beacon of Light Disaster's Avatar
    Join Date
    Nov 2007
    Posts
    2,022

    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by ExAm View Post
    All glass objects have a shadow, due to the fact that they scatter some of the light going through them .
    ^ Its not incredibly dark like a solid object though

    Just set your lights to render shadows :|

  8. #3118
    Banned
    Join Date
    Feb 2009
    Posts
    640

    Re: The Studio Quick-Crit Thread

    Hmm. for some reason, I have tried different angles and that didn't work. Also, how would I set up the render to show shadows?

  9. #3119
    Post Apocalyptic Badass Corndogman's Avatar
    Join Date
    Sep 2007
    Location
    Florida
    Posts
    2,136

    Re: The Studio Quick-Crit Thread

    In the "General Parameters" of your light, there is a "Shadows" section, check the "On" box.

  10. #3120
    Banned
    Join Date
    Feb 2009
    Posts
    640

    Re: The Studio Quick-Crit Thread

    Its on, I don't know why its not rendering. Its probably this shitty integrated intel chipset



    E: I'll just make a Tech thread for this
    Last edited by RobertGraham; March 5th, 2009 at 08:05 PM.

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •