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Thread: Quick-Crit 2008-2009

  1. #3121
    Senior Member DOMINATOR's Avatar
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    Re: The Studio Quick-Crit Thread

    use 3 point lighting and if your rendering transparent/translucent objects you should use ray trace.

  2. #3122
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Maxwell render is ownage, but hard to use.

  3. #3123
    Teh_kid kid908's Avatar
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    Re: The Studio Quick-Crit Thread


    i uv mapped my spiker. what u think? if u want wireframe on it, i can get it.

  4. #3124
    Senior Member Hunter's Avatar
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    Re: The Studio Quick-Crit Thread

    Where's the texture?

    Or you just added the colors so we can see the unwrap?

  5. #3125
    Senior Member teh lag's Avatar
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    Re: The Studio Quick-Crit Thread

    Uh... what exactly are we supposed to be commenting on? Quite a few shapes look like they could be scaled up from what you have now, but that's really all I can tell from that picture. Without a view of the model we have no idea what's what, except the most definitive shapes like the blades. Tbh I really don't understand why people would post unwraps in the quit-crit thread unless it's an "unusual" one like for a biped. This isn't a thread for just posting progress.

  6. #3126

    Re: The Studio Quick-Crit Thread

    I really do wish unwrapping stuff was easy.

    I would feel more tempted to actually give it a shot if it didn't take so long to do.

  7. #3127
    InnerHoaers mech's Avatar
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    Re: The Studio Quick-Crit Thread

    It is easy, it just sucks to do.

  8. #3128
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by mech View Post
    It is easy, it just sucks to do.
    Yeah. Unwrapping is incredibly easy, it is just the most boring thing to do on a 3d model.

  9. #3129
    Cancer paladin's Avatar
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    Re: The Studio Quick-Crit Thread

    If its easy, please tell me how to do it so I can learn.

  10. #3130
    Glorious Beacon of Light Disaster's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by paladin View Post
    If its easy, please tell me how to do it so I can learn.
    You just have to know the tools. Your basically just mapping down the faces then stiching them together. The only "hard" part i would say about unwrapping is packing. Trying to make the most efficient layout possible from the clusters you stitched together.

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