use 3 point lighting and if your rendering transparent/translucent objects you should use ray trace.
use 3 point lighting and if your rendering transparent/translucent objects you should use ray trace.
Maxwell render is ownage, but hard to use.
i uv mapped my spiker. what u think? if u want wireframe on it, i can get it.
Where's the texture?
Or you just added the colors so we can see the unwrap?
Uh... what exactly are we supposed to be commenting on? Quite a few shapes look like they could be scaled up from what you have now, but that's really all I can tell from that picture. Without a view of the model we have no idea what's what, except the most definitive shapes like the blades. Tbh I really don't understand why people would post unwraps in the quit-crit thread unless it's an "unusual" one like for a biped. This isn't a thread for just posting progress.
I really do wish unwrapping stuff was easy.
I would feel more tempted to actually give it a shot if it didn't take so long to do.
It is easy, it just sucks to do.
If its easy, please tell me how to do it so I can learn.
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