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Thread: Just another Idea

  1. #1
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    Question Just another Idea

    Alright, in my previous topic I discussed something about random face animations. This thought came to mind while I was thinking of a cool campaign.

    Alright, so I was thinking of a Single Player mission thing, where you have to escort a couple of ODST's to set charges around a ship. [Truth and Reconciliation] and I was thinking, how would the ODST's carry around a bomb?

    Here are a couple of questions I asked myself.

    1. Can the Backpack weapon mod work for AI as well as players?

    2. Could you generate a script so the AI could switch out weapons at a certain checkpoint and switch from an Assault Rifle to a C4 Charge, then switch back to the assault rifle?

    3. Is it possible [if backpack weapon mod works] to make an animation for the ODST's to throw the Assault Rifle on their backs when they pull out the C4?

    Thanks if you can answer these questions.

    Basically where im getting at is, is there any possible way to make AI switch weapons? I don't really need the weapons to be shown, I am just wondering if you can change their weapons while they are moving.

    E: The reason I do this is to find new methods of getting things to work. With a little brainwork and ideas, maybe we can end this world dominating crisis of un-syncing AI and why AI can't hold more then weapon.
    Last edited by RobertGraham; March 2nd, 2009 at 05:43 PM.
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  2. #2
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    Re: Just another Idea

    lolwut
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  3. #3

    Re: Just another Idea

    Interesting, another "this is relevant to my interests"...
    Once again, this sort of behavior is planned for BCE and if nobody's figured it out yet then I'll figure it out myself. Good luck, fellow Rob.
    ok now I'm creeped out
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  4. #4
    Tick Gate 2014 Donut's Avatar
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    Re: Just another Idea

    Quote Originally Posted by Rob Oplawar View Post
    Once again, this sort of behavior is planned for BCE and if nobody's figured it out yet then I'll figure it out myself. Good luck, fellow Rob.
    failure alert: what is BCE?
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  5. #5
    Rocket jump! Lateksi's Avatar
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    Re: Just another Idea

    Upcoming(?) SP mod called "Bridge CE".
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  6. #6
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    Re: Just another Idea

    E: OH, nvmd

    Anyways, another question came to mind to me today.

    Is there a way you can make a script for someone when they get in a passenger seat of a vehicle to switch to a different weapon? I was thinking, because I know that vehicles can only have one weapon, but what about the players in the passenger seats? I was wanting to try out some of this stuff.

    This was my Idea.

    You get in a pelican, and the only weapons are the front nose gun and the rockets [which is secondary fire], you get in the back, and a script activates making you switch to a First Person turret or other weapon. What do you think?

    But here's the catch... How do you make it so it animates the player with the weapon attached to the vehicle?
    Last edited by RobertGraham; March 2nd, 2009 at 05:39 PM.
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  7. #7
    and Masterz1337 too! Advancebo's Avatar
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    Re: Just another Idea

    BCE is Bridge CE, that campaign mod that is being worked on. The one that might be using the Health Blur thing.
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  8. #8

    Re: Just another Idea

    I'm not quite following what you said here

    Quote Originally Posted by RobertGraham View Post
    E: OH, nvmd


    Is there a way you can make a script for someone when they get in a passenger seat of a vehicle to switch to a different weapon? I was thinking, because I know that vehicles can only have one weapon, but what about the players in the passenger seats? I was wanting to try out some of this stuff.

    This was my Idea.

    You get in a pelican, and the only weapons are the front nose gun and the rockets [which is secondary fire], you get in the back, and a script activates making you switch to a First Person turret or other weapon. What do you think?

    But here's the catch... How do you make it so it animates the player with the weapon attached to the vehicle?
    For the original questions about AI, I'm pretty sure you can't have AI switching weapons, because if you look at the actor-variant tags, you'll see that weapons are defined there. I think your best bet would be to simply replace the actor variant when the switch needs to be done. I'll have a look at the tags to see if the death animation can be removed. Otherwise, I am guessing that there are human animations available out there, where you could take the animation file, change the death animation in such a way that the corpse just disappears, or moves below the ground like the engineer, and is instantaneously replaced by the actor you want.
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  9. #9

    Re: Just another Idea

    1. Can the Backpack weapon mod work for AI as well as players?
    No


    2. Could you generate a script so the AI could switch out weapons at a certain checkpoint and switch from an Assault Rifle to a C4 Charge, then switch back to the assault rifle?

    No

    3. Is it possible [if backpack weapon mod works] to make an animation for the ODST's to throw the Assault Rifle on their backs when they pull out the C4?

    No
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  10. #10
    Senior Member ICEE's Avatar
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    Re: Just another Idea

    if you want C4 to be visible on the biped's back, you could just make it part of the model. Maybe putting down the c4 could be done in a cutscene. I don't think its possible to make AI switch weapons, animation or not, but I couldn't say for sure.
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