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Thread: [Gallery] DEEhunter's Light arrays

  1. #151

    Re: [Gallery] DEEhunter's Light arrays

    Quote Originally Posted by sKc_Chains View Post
    Mind explaining this?
    Your the official forum troll.
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  2. #152
    Joshflighter
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    Re: [Gallery] DEEhunter's Light arrays

    Quote Originally Posted by bapsi View Post
    BOY.

    draw from life.
    also. keep practicing.

    This and I sense Dee is just trying to make fun of chains.

    If you are Dee, I thought you were ALITTLE more mature about things then this. :|
    Last edited by Joshflighter; March 25th, 2009 at 03:16 PM.
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  3. #153
    Senior Member teh lag's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Don't make me give out infractions in this thread. Dee and Chains, quit your shit; I don't care who started it.
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  4. #154
    Looking for a concept gig Chainsy's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Wait, what, he was making fun of me?
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  5. #155
    Post Apocalyptic Badass Corndogman's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Seems like a little too much effort to troll someone, at least for me anyways.


    moooving on...
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  6. #156

    Re: [Gallery] DEEhunter's Light arrays

    whoa what's the dealio about people quoting me i'm lost.
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  7. #157

    Re: [Gallery] DEEhunter's Light arrays

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  8. #158
    FOR THE EMPEROR! Jean-Luc's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Decent material, but from a modelling standpoint that's extremely basic.
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  9. #159
    Senior Member Hunter's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Dee doesnt model, he focuses on pretty renders.
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  10. #160

    Re: [Gallery] DEEhunter's Light arrays

    Quote Originally Posted by Hunter View Post
    Dee doesnt model, he focuses on pretty renders.
    Hunter doesnt model. He makes things with horrible topology.

    I was originally trying to make a bubble shield. The actual object is very low poly. But then I tried using the height map as the displacement map and had some good results. But I ended up using it in unreal to have some fun with physics.
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