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Thread: [Gallery] DEEhunter's Light arrays

  1. #161
    Looking for a concept gig Chainsy's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    That was uncalled for, you don't model, all you do is show pretty renders, he even complimented the renders of being pretty. Hunter can model fine.
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  2. #162
    am I an oldfag yet? Heathen's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Quote Originally Posted by sKc_Chains View Post
    Wait, what, he was making fun of me?
    Yes, he was making pictures with very little effort and terrible perspective.
    Pictures that he has to explain to be understood what the subject matter is.
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  3. #163
    am I an oldfag yet? Heathen's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Quote Originally Posted by DEEhunter View Post
    Honestly very cool.

    Simplicity isn't always a -
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  4. #164
    and Masterz1337 too! Advancebo's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Quote Originally Posted by DEEhunter View Post
    Some parts look like Play-Doh
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  5. #165
    Looking for a concept gig Chainsy's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Quote Originally Posted by Heathen View Post
    Yes, he was making pictures with very little effort and terrible perspective.
    Pictures that he has to explain to be understood what the subject matter is.
    Meh, oh well, his loss of time, not mine.
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  6. #166
    a bit of the old in-out Roostervier's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    The texture noticeably tiles and there's the matter of the random pentagons. And the lowered part that should be black under the red hexagons is red. Lazy recolouring.
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  7. #167

    Re: [Gallery] DEEhunter's Light arrays

    Quote Originally Posted by flyinrooster View Post
    The texture noticeably tiles and there's the matter of the random pentagons. And the lowered part that should be black under the red hexagons is red. Lazy recolouring.
    Random pentagons? You cannot have a hexagon sphere without pentagons in it. Also the extrusion of the shapes isnt really supposed to be, so the skin wasnt made for it. I tried using the heightmap made in znormal as a displacement map and it made it look like that. Here is how it was originally supposed to look with normal maps.
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  8. #168
    a bit of the old in-out Roostervier's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Didn't know that. What I do know is that you completely ignored the rest of my post.
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  9. #169
    Senior Member Hunter's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    Wtf you stupid prick. I was fucking suporting you by saying that the image wasnt meant to be a good model, but a good render. And why dont you write topology on a peice of paper and choke to death on it, Im sick of seeing the fucking word.
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  10. #170
    Smiley in all my posts CSFLOYD's Avatar
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    Re: [Gallery] DEEhunter's Light arrays

    ! He probably took your statement as an insult saying he didnt model and so he instinctivley responded negativley, and put one of your cons against you?
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