If that was in reference to my post, they're not even similar, that doesn't cover it.
A bevelled box is still a box, something a lot of people here could stand to learn.
If that was in reference to my post, they're not even similar, that doesn't cover it.
A bevelled box is still a box, something a lot of people here could stand to learn.
How fucking observant. Someone give this guy a medal. Give me one too, while you're at it.
Of course he cut the sides at an angle. You know how I can tell? The sides are cut at an angle!
e: How fucking observant and WRONG. Give him another medal.
/rant
Now, on to your most recent work, Cagerrin. It's looking ok - it definitely looks like Halo 3 Forerunner architecture, but isn't anything special. You started to taper the front, but it looks like it scared you off. Never be afraid to be bold with your angles when creating Forerunner constructions - you can usually easily remodel something complicated into something regular, but doing the reverse can get a bit tricky and/or untimely.
Now, on to the detailing you've done. The notches on top don't really fit - most Forerunner structures have large, simplified leading edges (in this case, the top is the leading edge) and have their interiors detailed to hell. Also, the three protrusions on the support beam don't really look that in-place there. Try some different arrangements for that area - I don't really have anything to give you at the moment, other than the fact that it doesn't really work yet. Maybe I'll have something later. Also, I love the progress you made on your previous piece. Did you ever finish draping the terrain over everything?
eh i decided to edit the h3 spartans skin since i dont like plane smooth shiny metal, more dirty metal like combat
do you
like or
back-to-the-drawing-board
It looks like he went through a car was that ued oil instead of water. It's everywhere, and it's all the same. I think going back to the drawing board would be a good idea. +rep for trying though
edit: what are you using to show the time ingame?
dunno about the time, it appeared a few days ago and i didnt do anything so
edit: LOL on the oil, i tried thou and thanks, ill fix it up when im done researching Bass (fish) lol
double edit: i think its the multi as well making it look weird aswell, i just looked at the multi and i went :ew:
Last edited by Spartan094; April 22nd, 2009 at 09:08 AM.
just make a reg clay render with only skylight. works fine for ur purpose. skylight highlights everything, but once u get lighting in, u'll have some areas that's too bright and others that are too dark.
That forerunner whatever it is is to square and boxy. Kind of not pretty.
Should have more angled rising to the structure.
So that's where it is fucking coming from, I thought it was steam as it only shows up on TF2 for me, and had the steam style.
some thoughts, your proportions and angles are right, but I think you need to work with your lines more.
those ribs need to finish their horizontal lines or they'll stay looking awkward
The way that the 45 degree pillar meets the ground is unsatisfying and looks incomplete
the top is a box and should probably come in at a 60 degree angle (as I drew it.)
The thing I put on top is definitely not necessary, but please let your lines finish themselves more gracefully.
Last edited by Mass; April 23rd, 2009 at 12:27 PM.
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