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Thread: Quick-Crit 2008-2009

  1. #3531
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: The Studio Quick-Crit Thread

    If that was in reference to my post, they're not even similar, that doesn't cover it.

    A bevelled box is still a box, something a lot of people here could stand to learn.

  2. #3532
    Chasing Meteors Sever's Avatar
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Advancebo View Post
    Looks like he beveled the sides.
    How fucking observant. Someone give this guy a medal. Give me one too, while you're at it.

    Of course he cut the sides at an angle. You know how I can tell? The sides are cut at an angle!

    e: How fucking observant and WRONG. Give him another medal.

    /rant

    Now, on to your most recent work, Cagerrin. It's looking ok - it definitely looks like Halo 3 Forerunner architecture, but isn't anything special. You started to taper the front, but it looks like it scared you off. Never be afraid to be bold with your angles when creating Forerunner constructions - you can usually easily remodel something complicated into something regular, but doing the reverse can get a bit tricky and/or untimely.

    Now, on to the detailing you've done. The notches on top don't really fit - most Forerunner structures have large, simplified leading edges (in this case, the top is the leading edge) and have their interiors detailed to hell. Also, the three protrusions on the support beam don't really look that in-place there. Try some different arrangements for that area - I don't really have anything to give you at the moment, other than the fact that it doesn't really work yet. Maybe I'll have something later. Also, I love the progress you made on your previous piece. Did you ever finish draping the terrain over everything?

  3. #3533
    ._. Spartan094's Avatar
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    Re: The Studio Quick-Crit Thread

    eh i decided to edit the h3 spartans skin since i dont like plane smooth shiny metal, more dirty metal like combat


    do you
    like or
    back-to-the-drawing-board

  4. #3534
    chilango Con's Avatar
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    Re: The Studio Quick-Crit Thread

    It looks like he went through a car was that ued oil instead of water. It's everywhere, and it's all the same. I think going back to the drawing board would be a good idea. +rep for trying though

    edit: what are you using to show the time ingame?

  5. #3535
    ._. Spartan094's Avatar
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    Re: The Studio Quick-Crit Thread

    dunno about the time, it appeared a few days ago and i didnt do anything so

    edit: LOL on the oil, i tried thou and thanks, ill fix it up when im done researching Bass (fish) lol
    double edit: i think its the multi as well making it look weird aswell, i just looked at the multi and i went :ew:
    Last edited by Spartan094; April 22nd, 2009 at 09:08 AM.

  6. #3536
    Teh_kid kid908's Avatar
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    Re: The Studio Quick-Crit Thread

    just make a reg clay render with only skylight. works fine for ur purpose. skylight highlights everything, but once u get lighting in, u'll have some areas that's too bright and others that are too dark.

  7. #3537
    am I an oldfag yet? Heathen's Avatar
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    Re: The Studio Quick-Crit Thread

    That forerunner whatever it is is to square and boxy. Kind of not pretty.

    Should have more angled rising to the structure.

  8. #3538
    Joshflighter
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    Re: The Studio Quick-Crit Thread

    Quote Originally Posted by Conscars View Post
    edit: what are you using to show the time ingame?

    Xfire, seems to have this as a new feature for all games now I think. eh..

  9. #3539
    Looking for a concept gig Chainsy's Avatar
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    Re: The Studio Quick-Crit Thread

    So that's where it is fucking coming from, I thought it was steam as it only shows up on TF2 for me, and had the steam style.

  10. #3540
    Shit. Mass's Avatar
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    Re: The Studio Quick-Crit Thread


    some thoughts, your proportions and angles are right, but I think you need to work with your lines more.

    those ribs need to finish their horizontal lines or they'll stay looking awkward

    The way that the 45 degree pillar meets the ground is unsatisfying and looks incomplete

    the top is a box and should probably come in at a 60 degree angle (as I drew it.)

    The thing I put on top is definitely not necessary, but please let your lines finish themselves more gracefully.
    Last edited by Mass; April 23rd, 2009 at 12:27 PM.

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