Alright, i'll think about it.
Little bumpdate:
Worked more on the third track, here's some pics:
Renders:
In-game pics:
Just slapped some textures on it, smoothed some areas, and placed it in-game for a size and look test. The outer grass area isn't started yet, I just connected some pollies to get it in-game. It looks pretty great, and seems fun in the hog driving around.
On another note, Advance should be pretty much done with the Chevy Nova, so once that gets in-game i'll have a video of me messing around on this track with it. Be waiting for that this weekend.
E:
New video because I was bored:
Last edited by ThePlague; May 8th, 2009 at 12:09 AM.
"As a rule, good tires go on the front for good steering. On the back, hard-compound tires are used". Good traction on the front, while the backs are slicker. Edit the tire masspoints parallel/perpendicular friction parameters in the physics tag, and up the speed of the vehicle. Try it with a normal ground material. Also, you can lower a vehicle's center of gravity by making the wheels relatively heavier.
I'm really sorry to say this, and this way, but I really am not going to water it down, but your tracks are terrible. It just looks like a giant hotwheels track (which is not cool). If you really want to make something memorable of this, you really need to make an environment, hence why i linked you to images of burnout 3.
I hope that track is just for testing.
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