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Thread: [WIP] Halo Custom Edition Racing/Drifting

  1. #31
    Next time, we eat Rudolph ThePlague's Avatar
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    Re: [WIP] Custom Edition Drifting

    Quote Originally Posted by Advancebo View Post
    What about hotwheels tracks
    Yeah it looks like, but it's still cool.

    I just drew up a design for a city track, NFSU style. If I had a scanner i'd throw it on and post a copy, but sadly I don't. I'll get started either tonight or tomorrow.
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  2. #32
    and Masterz1337 too! Advancebo's Avatar
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    Re: [WIP] Custom Edition Drifting

    No really, you should see the racetracks they have on hotwheels games. Pretty nice, with alot of jumps and curves and stuff. Its also kinda futuristic too.
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  3. #33
    am I an oldfag yet? Heathen's Avatar
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    Re: [WIP] Custom Edition Drifting

    Yeh, too bad halo CE cant do loops.
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  4. #34
    got dam forumers.... SnaFuBAR's Avatar
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    Re: [WIP] Custom Edition Drifting

    You need to do something like the Burnout 3: Takedown tracks.
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  5. #35
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    Re: [WIP] Custom Edition Drifting

    Quote Originally Posted by SnaFuBAR View Post
    You need to do something like the Burnout 3: Takedown tracks.
    What exactly do you mean by that?

    Also, here's that picture I said I drew. I decided to take one with my shitty camera phone, because it's all I can use.


    Seems like it'll be pretty fun, and i'll build some detail into it in max.
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  6. #36
    got dam forumers.... SnaFuBAR's Avatar
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    Re: [WIP] Custom Edition Drifting

    Quote Originally Posted by ThePlague View Post
    What exactly do you mean by that?
    http://images.google.com/images?hl=e...0&oq=burnout+3
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  7. #37
    Next time, we eat Rudolph ThePlague's Avatar
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    Re: [WIP] Custom Edition Drifting

    Alright, i'll think about it.

    Little bumpdate:

    Worked more on the third track, here's some pics:

    Renders:



    In-game pics:



    Just slapped some textures on it, smoothed some areas, and placed it in-game for a size and look test. The outer grass area isn't started yet, I just connected some pollies to get it in-game. It looks pretty great, and seems fun in the hog driving around.

    On another note, Advance should be pretty much done with the Chevy Nova, so once that gets in-game i'll have a video of me messing around on this track with it. Be waiting for that this weekend.

    E:

    New video because I was bored:
    NEED A DISPENSER HERE
    Last edited by ThePlague; May 8th, 2009 at 12:09 AM.
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  8. #38
    TCTF Cult ****** bobbysoon's Avatar
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    Re: [WIP] Custom Edition Drifting

    "As a rule, good tires go on the front for good steering. On the back, hard-compound tires are used". Good traction on the front, while the backs are slicker. Edit the tire masspoints parallel/perpendicular friction parameters in the physics tag, and up the speed of the vehicle. Try it with a normal ground material. Also, you can lower a vehicle's center of gravity by making the wheels relatively heavier.
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  9. #39
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    Re: [WIP] Custom Edition Drifting

    Quote Originally Posted by bobbysoon View Post
    "As a rule, good tires go on the front for good steering. On the back, hard-compound tires are used". Good traction on the front, while the backs are slicker. Edit the tire masspoints parallel/perpendicular friction parameters in the physics tag, and up the speed of the vehicle. Try it with a normal ground material. Also, you can lower a vehicle's center of gravity by making the wheels relatively heavier.
    That's actually what I originally thought of doing when I first started doing this project, I just couldn't think of how to. I'll definitely try that out.
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  10. #40
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    Re: [WIP] Custom Edition Drifting

    I'm really sorry to say this, and this way, but I really am not going to water it down, but your tracks are terrible. It just looks like a giant hotwheels track (which is not cool). If you really want to make something memorable of this, you really need to make an environment, hence why i linked you to images of burnout 3.


    I hope that track is just for testing.
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