Quote Originally Posted by Conscars View Post
it could look like this
Using the same concept with how the game renders the hud indicators for friendlies you can have a view frustum from an angled overhead view (or even just a view from a player) then plot points to an image of that view frustum.

Actually, now I have an idea on how to implement this system while offloading the majority of the work and math to the game >:3