sex right here
sex right here
My bad, I should of cropped it. And I could probably make it work with the Halo 1 animations Masterz, will see what I can do.
Oh, and also a quick wireframe;
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Last edited by Hunter; June 4th, 2009 at 02:35 AM.
what's up with those cylinders. they're just cylinders intersecting, acting like they're pistons. there's no way the legs can retract, or even come close to retracting in this case. also, generally speaking, the base-cylinder would be on the main body, not the other way around. as it is now, the hydraulic cables would have to be able to flex to the end of the strut, which is silly. nor is it attached to the body in anyway, it just pokes in there. also, from the looks of it, they're not even aligned properly either.
I rushed that part a bit, it is sort of like that in Halo 3. I supose I could modify it, but penguin wants it look like Halo 3. I will have a look into it later.
Yeah, that didn't really sit well with me either.
But is anybody going to be paying that much attention to scenery objects outside the level?
I like it Hunter! Unlike what they say I could care less about the cylinders.
I like neither the rear landing gears nor the cargo/troop bay in general. The landing gears don't seem thick enough or at the right angle - I have a hard time believing that they're holding up the weight of the pelican in any reliable manner. The troop bay just looks... wrong. I suggest you look more at the H1 model for proportion reference. Though I understand the H3 design is quite different, it doesn't look like what you have there.
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