I think I kinda get your point there, but as I said I think some video editing software can export all the frames for you easilly enough. Using actuall video files would probablly be easier for users as you say but in answer to your question:it is so you can just put the .bitmap tag in the current background image slot, which if this:Why dump each frame of a video into an image to be compiled back into a pseudo-video, when you could just transcode the video to a different format and be done with it?
can't be fixed could be used to replace an actuall bsp background with a "video clip" without the need for an .os_ui_widget_definition tag type. Of course I know nothing about actually coding anything for open sauce so I could be completly off track there.
Also, you said about the movie clip (not implemented) type in ui_widget_definitions, any idea what the game model (not implemented) type would have done? And is there a difference between the implemented types, especially coloumn list and container types, anyway? (other than the main menu widget exceptioning if you pick the wrong one).
EDIT: Just calling attention to the fact that I've added yet another idea to my main ideas post, I hope no posts before that get deleted and mess up the link.
Last edited by Rhydgaled; June 11th, 2009 at 04:53 AM. Reason: Just calling attention to the fact that I've added yet another idea to my main ideas post.
Even with something that would dump the movie into a series of images, think of the resources needed to run it? I would imagine a bik file would be much smaller and less intensive than a series of DXT1 textures.
More than likely like how you can see your player model in Halo 2 and 3 menus. However, I see no easy way to make that work; you'd need to grab your profile's colors, and then apply it to the color change of the model in real time when you change colors in the menu.
I Have an idea:
In the original campaign scrips, printing certain things will make the game exit and go to another mode. For instance, at the end of the last level, there's the command "Print("creadits")" -something like that. And it causes the game to go into the credits. Something similar happens for the beggining bungie movie and the ui wait screen movie. It would be great to have something where you can build these functions in OS to play movies.
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