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Thread: Open Sauce Ideas thread

  1. #91
    I was like Um. Delta4907's Avatar
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by KiLLa View Post
    Well excuse me for not hanging on every word typed..
    Could have just explained the meaning, ina non assfaced like manner
    Or you could've just read it normally in the first place and I wouldn't have said it in an assfaced manner
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  2. #92
    Project Sapphire Modder Rhydgaled's Avatar
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by p0lar_bear View Post
    The problem there is making all the source images in the first place. Why dump each frame of a video into an image to be compiled back into a pseudo-video, when you could just transcode the video to a different format and be done with it?
    I think I kinda get your point there, but as I said I think some video editing software can export all the frames for you easilly enough. Using actuall video files would probablly be easier for users as you say but in answer to your question:
    Why dump each frame of a video into an image to be compiled back into a pseudo-video, when you could just transcode the video to a different format and be done with it?
    it is so you can just put the .bitmap tag in the current background image slot, which if this:
    Quote Originally Posted by p0lar_bear View Post
    Would it also be possible to make models animate in the UI? Right now, if you place a biped or animated scenery into a UI, it will freeze in place. I had to make scenery versions of the Chief and Spark with a fixed pose for my Library UI.
    can't be fixed could be used to replace an actuall bsp background with a "video clip" without the need for an .os_ui_widget_definition tag type. Of course I know nothing about actually coding anything for open sauce so I could be completly off track there.

    Also, you said about the movie clip (not implemented) type in ui_widget_definitions, any idea what the game model (not implemented) type would have done? And is there a difference between the implemented types, especially coloumn list and container types, anyway? (other than the main menu widget exceptioning if you pick the wrong one).

    EDIT: Just calling attention to the fact that I've added yet another idea to my main ideas post, I hope no posts before that get deleted and mess up the link.
    Last edited by Rhydgaled; June 11th, 2009 at 04:53 AM. Reason: Just calling attention to the fact that I've added yet another idea to my main ideas post.
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  3. #93
    Senior Member KiLLa's Avatar
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by Delta4907 View Post
    Or you could've just read it normally in the first place and I wouldn't have said it in an assfaced manner
    ..who are you again?
    oh, an asshole who loves to troll for responses..

    Anywho, would animations that actually relocate the bipeds position be possible?
    Like what would be used to make lunging possible, or even like dodging or rolling..
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  4. #94
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by Rhydgaled View Post
    I think I kinda get your point there, but as I said I think some video editing software can export all the frames for you easilly enough. Using actuall video files would probablly be easier for users as you say but in answer to your question: it is so you can just put the .bitmap tag in the current background image slot, which if this:
    can't be fixed could be used to replace an actuall bsp background with a "video clip" without the need for an .os_ui_widget_definition tag type. Of course I know nothing about actually coding anything for open sauce so I could be completly off track there.
    Even with something that would dump the movie into a series of images, think of the resources needed to run it? I would imagine a bik file would be much smaller and less intensive than a series of DXT1 textures.

    Quote Originally Posted by Rhydgaled View Post
    any idea what the game model (not implemented) type would have done?
    More than likely like how you can see your player model in Halo 2 and 3 menus. However, I see no easy way to make that work; you'd need to grab your profile's colors, and then apply it to the color change of the model in real time when you change colors in the menu.
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  5. #95
    I was like Um. Delta4907's Avatar
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by KiLLa View Post
    ..who are you again?
    oh, an asshole who loves to troll for responses..
    What are you talking about? All I did was answer your question, and apparently it was in an "assfaced manner", albeit you could've read it right the first time, which is why Korn typed it in his post, so you would read it and know what it meant..
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  6. #96
    Senior Member teh lag's Avatar
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    Re: Open Sauce Ideas thread

    Cool it you two,
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  7. #97
    Fog Lord VickJr's Avatar
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    Re: Open Sauce Ideas thread

    I Have an idea:

    In the original campaign scrips, printing certain things will make the game exit and go to another mode. For instance, at the end of the last level, there's the command "Print("creadits")" -something like that. And it causes the game to go into the credits. Something similar happens for the beggining bungie movie and the ui wait screen movie. It would be great to have something where you can build these functions in OS to play movies.
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  8. #98
    おはようございます klange's Avatar
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    Re: Open Sauce Ideas thread

    ^

    (play_bik [file])

    do it.
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  9. #99
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    Re: Open Sauce Ideas thread

    Quote Originally Posted by VickJr View Post
    I Have an idea:

    In the original campaign scrips, printing certain things will make the game exit and go to another mode. For instance, at the end of the last level, there's the command "Print("creadits")" -something like that. And it causes the game to go into the credits. Something similar happens for the beggining bungie movie and the ui wait screen movie. It would be great to have something where you can build these functions in OS to play movies.
    (print) functions in the scripts were put there simply for debugging purposes. The credits call is hardcoded; happens when (game_won) is run on d40.map.
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  10. #100
    Cancer paladin's Avatar
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    Re: Open Sauce Ideas thread

    Make it so I can have water planes at two different heights please. kthnxbai
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